Russian - like I'm lying for Newton Drake in the wake of the utopian power of the pirates of Libertalia and the innocent treasures of the pirate Henry Ever.

I'm a man of fortune, and I'm wicked її for the tail!

Walkthrough Uncharted 4 - Help

Uncharted 4: The path of villainy begins the moment we need to get to the island. By sea. Have a storm! The other one is to hang on the tail. Warm feelings for Drake stench, zrozumіlo, do not think, and help the hero to survive in the world in all ways available to him. Sit on the stern Sem with a pistol and shoot at the next workers, protecorist in the direction of the shooter from the curly nose. Come and work yourself.
Our task is to rush at full speed to the island, ramming everything and everything that can stand in our way. There are six chauvins on our way, stench is easy to ram and spread effectively on shmatki, jumping on fluff and viking in the line of people, screaming and waving their hands. Then a majestic boat enters the group, which does not ram so easily. Vіn chiplyaє boat - і bіlya chovna Drake get out cleanly bear the dax.
Perhaps, having realized that it is easy for Neyton and this one to not give up, the next ones start throwing bombs near the water, zіtknennya z yak better unique.
Don't twist it - but you won't cover all the bombs. The boat pours on the mine, Drake strimgolov fly near the water, and on the new one at full speed rush the boat, povny vorogiv. Get pirnati. Here there is no danger of the fact that the protagonist is wound on gwenti, the protagonist is easy to escape.
Verinaemo and scrambled to the chute, de Sem povidomlyaє that the motor was crooked. A partner, it seems to us, that we can repair everything, but we need it, so that they covered it. Bring the kermo boat to the pistol and fight quietly, who came over our heads.
The first to us is fed by the same boat from five opponents on board. You can easily kill them, hovering over the side of the chute and shooting at the heads that hang out. Vtіm, one of the boat's gunners can fire a grenade launcher, from which vin to shoot obliquely on the chin. How to shoot, fire a rocket directly into the deck of the boat, threatening your comrades. Next, two small boats were poured onto the kshtalt quietly, which they smashed along the way to the island. On the skin - one beat. Їx tezh is easy to beat. Let's board the boat from two fighters. The stench is automatic and they shoot the stench at the sight of their brethren. Razbiraєmos with them - and plivemo far away, more until what hour the mechanic - Sem has already given the motor. Time for the road. Rushing to the island, ramming a fortune-teller, who have become in us on the road. In front of us, check out the rocks, in the presence of some vartos, the trimmings were given. Laviruemo between shifts and ... we have the very same boat that rammed us a sprat of hvilin to that.

Drake's chauvin turns into trills, and we marvel at the video, in which the blueberry blames young Nathan for a beat. The black girl declares that Drake is wrong and that there is a short-lived brother in the new bloodstream. After this monologue, the black woman bows out and comes out of the room, grumbling the door. I begin the first division.

Chapter 1 - The Call of the Past

Grati in Uncharted 4: A Thief's End we happen to be for the young Newton, mandruyuchi church-paraffial school. Vіdkrivaєmo vіkno, vibiraєmos on dahu visor. We go around the new house and climb the hill, climb on the box, and then, chimping on the stucco molding, we get to the top. We go down the sloping dahu, we pass along the visor and we get at the window of the bedroom. We pass through, we go through the doors to the corridor, where we happen to get together and listen to the priest's rosemary.
Obviously, the sister of the Lord is sleeping and drinking, like a young Drake. The priest is against such a decision. It seems that it's a lie to talk to them. Why stink and disperse. We choose to hide and follow the nun, that stone, where the sister of the Lord chimes in the open air and smokes (obviously, the work with important children still lays her wit to inspire people, as they consecrated their lives to serving God).
According to the law of vileness, it is necessary for us to vibrate ourselves at the window, for example, to smoke blueberries. Therefore, in short breaks, we move around the room from one moonlight to the next. Hovaemosya behind the sofa, and at the same moment the priest, who turned, lifted the blueberry out of the window. Vіn forget the keys and ask її fix the gate. Sclerosis is for us to reproach, and blueberries come out of the room. We climbed through the windows, descended, climbed over the ledge to the kuta, and climbed onto the visor. From the new one we are transferred to another house, we retransfer along the visor to the rinvi, and we are taken to the dachas, where brother Sem checks us. We were surprised by a small video, it seems to me that Sem has prepared a surprise for Drake. Give us a chance to follow our brother, talking about life. So we get to the door. Sem stverzhuє, scho pіdper її stone, ale that all the same began. Robiti nothing, happen to go through dakh. We climb for Sem uphill with a motuzka on the grounds of the temple, then we will transfer it to another day. There is nothing coherent here - just follow Sem. As a protagonist, he sees himself - This is hesitating and patiently checks on the hero. So we get to the door, being adored by the view that we see from it, and we go further. We walk along the forge to the gate, along it we climb up the hill and work exactly as we show Sem. I'm transferring it to the next day, de elder brother proponing throw a cable on the balcony of the next house. Chiplyaemo, we get over to the balcony and go down by descents to the earth's firmament. We are all free. Now Sem is telling us to ride a motorcycle. Neit from a summative request, de Sem yogo vykrav, on which his brother, from the image, confirms that he bought five hundred cubic meters of equipment with his hard-earned pennies. Let's give Sem that it is necessary for you to spend a little time at a small supply and doda, that before you come to the distant land, you want to pick up some money. The speeches of the mother, like having sold their father. Sem proponuє z'їzditi to the next end of the place and just make speeches from the new sergeant. After a short thought, Nate will be fine.
Then the grown-up Drake opines in the same Latin American battle and we happen to beat Gustavo. It is obvious that the protagonist does not care for either comradeship or protection. The first ones order us to beat the Latin American, the others immediately after the beaters control Drake one by one. Obviously, to sit and think about her behavior. І axis Drake to wander around some walls. On which the first split and ends.

Chapter 2 - Pekelne Misce

Security to lead Drake from solitary confinement and lead corridors through the door, demi ustrichaemo our old acquaintance - Mr. Gustavo. Let's start us up at the jakse's place, de two guardians b'yut bіdolahu - aggravated (obviously, in Latin America, people's rights are not even enforced). Drake, vtim, they don’t pick up the beat, but lead them to the street, demonstrating the miraculous landscape on the old ruins. Here the defender declares to us that ... I want to often. It appears, it is a part of the plan, to get the treasures of Captain Ever. The protagonist is wearing handcuffs and the gameplay is part of it. For the cob, shukaєmo curated, overstocked by the Okhorontsy. We go down the slopes, we go straight, we jump to the stone. We climb uphill and go to the table. Under the table, near the boxes, we have a chain of orders attached to the guard. We take it and let's go to the yellow screen. We move forward and for yoga we climb up the hill for help. The right-hander will be a beam, we will follow it with a hank and re-attach it to the ledge. We pass forward, chіplyаєmos sche for one beam and stribaєmo on the wall's tricks. We move to the next side of the wall, propovzaєmo along the wooden beam and climb up the hill along the ledge. It sticks better to the stone victories - the wooden planks rotted under the oppressive hour and crying for them, the hero rushes down with a cry. Let's move forward, chirping with a moth for a beam, and jumping to the wall of the veg. On the ledge, perepovzaemo for the right kut and shit on the dachas. We crossed the beam and from it we stribaemo on the wall in the pit. Now we need to eat up to the cell at the very top. On the ledge, it is reversible to the right wall and along it, uphill to the apex of the ledge. According to the new one, we turn to the frontal wall and squabble at the back of the open window. We take the middle and go to the table with the skeleton. We know the sheet about the villainy of the watchers of bygone days. Now our meta is a window behind our back. We throw a motuzka, we virivaemo wooden rati and we go uphill, the stars came to me. From the ulamkіv stribaєmo to the wooden pomіst, the sound of a moth chіplyaєmos for the beam and viskakuєmo at the vіdchinene vіkno.
Let's take it along the ledge to the right, behind the hood and up the hill, into the Burns chamber. Here it is necessary for us to know clues, de zhe Everi shove belongings. Shukan on the walls. The first tip will be on the right wall, the friend is just in front of us, whitening the doors. Ten and two. Now we need a stone from the Roman numeral XII.

Vin on the wall under the window, through the yak we drank to the cell. Behind the stone there will be a shovanka, in a yakіy a rose is buried. Let's take yoga. You can now leave the cell. We see through the door, we chime with a sling behind the beam and we go downstairs. Rolling over rubble, striving on the fence and climbing up the new hill, climbing onto a wooden pomist, running over old wooden beams. From them - down to the frail rubble. We roll to the wall, stribajemo and climb uphill, to the door. Behind her - freedom, the sun, the ocean and the seagulls.
Now the hour has come to turn back to the pit. Let's go forward with a plank platform, from the new Stribayemo to the beam, walk along the balts levoruch to the ledge. We sweat boldly rolled down on the crushed stone, chirping with a cable over the beam, to wash the walls, and poured onto the stone skeleton. Lizemo uphill along the wall of the vezh. Now levoruch. We transfer to the zalizny іrzhaviy dakh and go down to the ground through the hatch. I stand in front of the old acquaintance - the Okhoronian Vargas. The greedy spruce in front of us chirps Latino, what did we want to know in the distance. Well, no drops of sleep in humans. Aje Drake and zlamaty sobi scho-nebud a moment! The protagonist told Vargas a fairy tale, they didn’t reveal anything, for the sake of a corrupt Vart, the law should go to the archives of the village. Maybe there is something, who can help you know the belongings? Let's put the handcuffs on the protagonist again and lead him back to the pit.
Drake wind up at the door, de you need to know Sam. Before that, like taking handcuffs, I publicly (more precisely, prison) read morality to Newton, that beats are bad, and we are virushaemo on jokes.
This graє in brushes, vzvshi mіstsevu punks on cigarettes. We talk about knowledge with him. Now we need to know Wraith, but he himself knows us. Let me tell you about the greedy protection of Vargas and those who want to share. Rafe obіtsyaє virishiti tse pitanya that proponuє discuss їkhnі right. At the quiet place, Neyton shows Sem and Reif a rose and Sem tells a parable about a robber, who repented and spent it to heaven. Youmu to build a temple near Scotland was called for a smart behavior. Axis of stench, vitrati navchannya at the church parish school. Aje followed the pirate of Ever and tezh vede to Scotland. І on this dear note, triytsu know Mr. Gustavo and his comrades. The gameplay is beginning, so we have to beat Gustavo and yogo korintsiv (korintsiv before the speech of the new impersonal). At different times, they change in number, but in memory. Drake's axis was already stolen, and Gustavo threatens you with a knife and tries to get rid of the protagonist. Letting Vargas go to death, who is quick to sleep, who slaughters Gustavo with a club.
Dalі ide obshuk, where Drake knows this evil cross. Vargas led all three to the office. I begin to threaten the pseudo-prisoners with a pistol, forcing a part. Twenty five thousand, Carle! Wraith, like I said, virishuє problem. And why dosit with one's own rank - just prizavshi Vargas. Fraier's greed has ruined him. Now I'll flow. Sitting at the v'yaznitsa you don't know the belongings.
Bіzhimo along the corridor behind the comrades to the weekend, like we would see a couple with the Wraith. The guard does not sleep: it’s always possible to see it under a heavy fire. Dali viskakuєmo name and jump by date. Stribuyemo down, perebіgaєmo podvіr'yam to the door, yakі, yak for evil, closed. For good luck, the livoruch will get off at her. Pіdsajuєmo Reif, which її descends. Climb up the hill and straight for the comrades.
Non-acceptances come, the stars do not check for them. Blyashany visor, on which we are re-tributed, broken through. We are drunk at the prison yard all night and night with five evil guards. There were no automatic weapons on them, the stench is on their fists. Before us, Sam will come to the rescue and, together, quickly solve this problem. Let's keep a closet, which is a light-handed one, and we'll open it all the way to the bottom. We go down through the window and make our way along the foothill to the other part of the yard. Bіzhimo directly, stribaєmo down, we are taken away by gatherings, as if we were kindly throwing off the Wraith. Bіzhimo straight, potim left hand and right hand. Perestribuєmo on the wall of the vezhі, lіzemo uphill. Bіzhimo for Rafe. Jumping from dahu to daha, the docks do not reach the wall. Everything would be fine, but fire on us from the automatic trochs fired. On the wall we marvel at a small video: This did not have mercy. Yogo was chained with an automatic black, if he was stribav.

Sem falls down. Rafe seems to need to go further. Bіzhimo on the wall, stribaєmo down, under the shelling of the guards. There is a small pass by the forest (correctly, it seems, for health) and stribaemo from the urvishcha into the river. The third division is beginning.

Chapter 3 - Right in Malaysia

On the right, one sees in fifteen rokiv from the moment of Drake's flow from the Panama River. The protagonist goes diving, looking at the fish at the bottom of the river. Like Jameson asks us about vantage. Virushaemo on jokes. Plivemo straight to the small oven, pirnaemo to it. Use us in the middle of the Chekatime treasures. Pechera lead us to the next shukanny vantage - the trick of the fury, which sank at the bottom of the river. The machine itself will end up in a deplorable state. Open the body, fill the middle, open the boxes. Two marriages, we fix it. The first box is lying on the bottom, so that it is poured right-handed from the body of the fury. Calmly take yoga, pull at the truck, krіpimo. Our friends are lowering the cable from the surface. Chiplyaemo yogo for the whole car. The same operation is carried out with one more cable and another weight of venting. The truck is lifted, giving us access to another screen. Let's do yoga in the body. Let's sweat the cable and pull us to the surface. We rely on barges. Under the bridge, from which that truck itself flew. We drop the order to the workers down and strebaemo on the deck.
You can be indulgent with the worker, who is standing on the deck of the gathering. Then let's go to the black cistern, not far from where Jameson stands. We speak with him, we go next to the fury, talking about the hard life. Jameson goes to the boxes, as we know, the rivers have recently wriggled. Jameson pronounces one of them. Use the middle to lie midny drіt (Chi varto through the new pіrnati?).
Next, a small rozmova and proposition to walk around bars and cubes (like Neyton, vtim, vіdmovlyaєtsya).
Watching the video: Neyton exits the office, de yoga nazdoganya Jameson. Vіn proponuє pіrnuti i dіstati vantage іz the ship that sank the white shores of malaysia. Drake is advised, motivating tem, that the stench is not allowed, but there is no going back.
We marvel at the papers, filled with Jameson, hovaєmo їх at the table drawer. The fourth division begins.

Rozdіl 4 - Calm life

Wandering through the haunted mountain, looking at the souvenirs that have been found in the past parts. We reach the end of the kіmnati, where a plastic pistol hangs on the wall.
And the protagonist raptom falls into childishness. We will have to shoot the target-kitchen that hangs under the stele. We hit three targets and descend from the mountain through the hatch at the bottom. I’m going to the first top, I’m going to the room, where Olena sits. Vaughn pratsyuє, vibach bring їzhu. Let's go to the fridge, take a beer (or soda, to your taste). Let's take a table (levoruch with us) two blue plates with a hedgehog. Let's turn to Deer
Їmo. Let's talk about life, about those, how the day has passed and other speeches. And here - on you, surprise. Olena herself seems to want youma, Drake, to travel all the way to Malaysia from Jameson. The same Sally call with you. Dalі pochinaєetsya superechka about those who need dishes (oh, already family life). Word for word - and virish the youngsters played at the krish bandicoot. Who is the program - that dish and miє. Utensils, prote, miti do not happen. After that, as Nate programs, Olena starts preparing yoga, calling her a noob and so on. On whom everything will end.
The next scene in Uncharted 4: A Thief's End - Drake is sitting at the office and signing papers, if there is a knock at the door. Neyton is guiding the door and whom we are trying: Sema, who is standing on the edge (and I thought you died, Drake Sr.). did. This is about those who, like you, went far away to get help from Hector Alcazar for help.

Rozdil 5 - Hector Alcazar

The protagonist here is Sem. The Alcazar gang is attacking the ranks in order to pull their leader out of the pit. And Hektor virishiv and Sema take care of yourself, so that it would not be tedious to walk. Behind the drug baron that yogo guard, we go down the descents to the door, where the guard is still alive. The Alcazar achieves yoga (and zhoden m'yaz on the guise of a person without flinching). I give Sem a pistol. From i grew up with a broєyu. The assistants of the drug lord open the locks of the cells, and anxiety rises. Doors open. Let's go.
The corridor can be passed without problems: Alcazar's helpers are good and shoot badly. We follow them with a wagon, we take cartridges. Dali viskakuёmo behind the reshtoyu at the prison block. Here, bury more, so you can shoot. The main problem is to walk through the shooters from another tier, but you can go through the prison block without any problems. Bіzhimo far away (bіlya doors at the foyє there is an automatic machine), apparently at the foyе, de handy of the Alcázar virіshuyut pіdіrvati stіnu. So short way to freedom. Hovaemosya, check, the docks are not grim, we climb into the breach, we go through the corridor. A couple of guards block the way for us, but you can get around them, reaching the corridor of evil by throwing them. At the corridor, the guards attack us, and then the drug lord comes to the rescue, having shot the enemy with one shot. Go after him, go up the mountain. There will be three opponents at the gatherings, which is also more protective. Let's go ahead and shoot the beast of protection near the room. Stribaemo down - and then a new party of enemies arrives. The stench is bad, shoot the same good, and you might have to tinker. Hector's people bypass the door and lift it, viskakuєmo into the breach, let's go with the lefthander, to the descents, they climb, we are transferred through the parkan and we are in the prison yard. To the will already at hand. V'yaznitsya fell (obviously, the yaznenі tried). From the heads of the figurines, to rush about in the yard, to beat the machine gun. Yogo is crooked by a pair of guards at the bottom. Shukaёmo ukrittya and know the opponents at the yard, trying not to waste under the machine-gun. Door of cleansing, vishku to lift, passable far, walking behind the Alcazar.
One more application in the pit. Check, while the Alcazar's followers open the doors, and go far away. Pass through the door, move down and move to the left hand. Let's get on the wall. There are two cars standing below, as if they were responsible to pick us up and give us a star. Stribaemo into the car (under a heavy fire) and get away.
At the Alcazar machine, they ask us about ... Ever's belongings. Balakuchy Sem caught up with you all the rozpovisti. Hector wants, Drake Sr., be-scho-be, know your belongings and give the drug lord ... half. The first term for everything is three months. There is nothing to Robiti, Sem will be fine. Yogo get out of the car, give a flask of water and troch pennies. I remind you that the nearest settlement to the population is ten kilometers away. Altazar is here. Axis is your companion!

This seems to be the choice of a new one, to happen to shukati belongings. Newton is ahead, which is dead on the right. Movlyav, and vіn їх shukav, and їхній old know Reif. I didn't know anything. Here is a photo, which depicts such a cross that Drake knew at the Panamanian village. It appears that the cunning Ever, having made a sprat of such crosses, will sell the one he needs in three days at an auction in the mansion of Russia. Exit one - insert the cross. Drake resists, but there is no choice.
Sem and Neyton check the Russian mansion, while Sully makes it to him, sob brothers - The Drakes could make their way to the hut and steal the cross. This is not something to trust Sally, Newton tries to calm down. I axis at the vіknі to shine a lighter. Sally vіdchiniv vіkno. Time to steal the cross.

Rozdіl 6 - Who would be the villain

Idemo follow Sem to the bridge. Here Sem is ahead, so you can’t climb into the place and proponing to get over for a helper sack. We throw a hank, chіplyаєmo (from another try) on the beam, we go and stribaєmo levoruch, on the skeleton under the bridge. Let's go down and climb along the ledge of the rock. There, check for Sema, rewind through the new one, and check until Drake Sr. does not throw a “gut” and does not fly to the next bek. We go down lower along the rock, we move more levoruch, we stribaemo, we grab by the motuzka. They gave us the need for a distance of the head, that it is a livoruch. Hapaєmos for her, stribaєmo on the wall.
Here you can hang, check, until you pass the guard. Then we'll go to the garden. Let's go straight ahead, then we'll be right-handed (here we'll have our belongings under our control). Let's follow Sam to the door. We enter everyday life, descending with gatherings and chiffing with a motuzka for a beam under a window. Then we go down through the window down, we go and shoot on the arch of evil. I’ll walk with a stitch to the arch, climb up the mountain and stribaemo (left hand from the walls, we’ll wash the pipe, we’ll need to gather for it). Then we climb onto the parapet, pass by a narrow cornice over the river and climb uphill along the wall, to the charcoal duct. With pipes we climb onto a stone cornice, check, while Sem throws a hank on the wall and up the hill. Stribaemo, grab the rope and rise.
We can't wait. We throw off blue suits - and voila. Now we are right gentlemen in tailcoats. Sally is checking on us here. Let's talk about it and recognize the sum of the news: the order of the lots has changed, and the cross will be sold to the first. To steal yoga under the nose of the NATO people. Who needs sabotage. Drake maє virubati electrician, and Sam at the same time the waiter for the whole hour tightened the cross. Such a new plan.
Follow Sullyvan through the hall to the door, which obviously leads to the kitchen. The doors are fixed, they can't be seen through - there is an electronic lock on them. With great luck, a waiter comes out of the kitchen with a bowl of wine. Vin maє key, ale vin yogo, of course, not vіddast. Let us demonstrate our newcomer of intestinal steals. Idemo behind the waiter and indefinitely weaving the key out of my back intestines. Turn around, let’s open the door and let’s go at the basement of the castle.
Now we need to know the kitchen. Directly after Sam, we come to the door, there are none on the plan. Posmikaєmo - closed. Axis bad luck! Idemo right-handed, vinny lioh. Phaєmo dіzhku zlіva vіd derevyanikh doors, trapplyаєmo to the new hall. I'm going straight ahead, I'm opening the door, and we're going to the right labyrinth against the barrel. Straight-to-right-and once more to the right, pulling the wheel on wheels to the stop and let's go left-handed. Let's turn to the first turn to the left, then we'll turn to the left again. Prokhіd, like a blocking barrel, vіdkrito. Let's turn there. There will be one more barrel. Visuvaєmo її and let's go back. Right-handed and again right-handed. Perestribuєmo through a couple of transitions and we go to ventilation. Let's go up to the mine shaft, which is right-handed, and along it we climb from the ventilation. Let's take it to the gate, so that you will be angry. Let's get through it - not a bad thing. This is the command to send us back. Rozkrivaєmo grati - and let's go for Sem. We choose at the door. Here we know that the shukane - at the wake of the radio wave. Pdsajuemo Sema. Let's check, let's go to the docks. Lіzemo uphill, let's go lіvoruch for Sem. Let's go to the kitchen door. Evil - go. Sem us pіdsadzhuє, lizemo uphill. At that moment a waiter comes out of the kitchen. Smoke youma tempted! Vіn know to hang on the walls of Newton, ale zdivuєtsya, do not grasp - Sem virubuє yogo blow at the crack (the axis and form know). We climbed uphill and went far away. Straight into the arch, then let's go to the gazebo. There will be a grate, lizemo along it uphill and right-handed. We climbed onto the arch, from it we stribaemo on the dachas of the arbors, we passed the cart once in a while. Look at the dachas, scho levoruch. The right-hander will give way at the wall - lizemo on them at the dachas. (I first get over the kut and lizemo uphill on the gates). On the dahu - right-handed, we cling to the beams, we shoot from them to the balcony. Ale here success turns - Drake z_skovzuє and falls down.
Tim an hour Victor Sullyvan sweetly roams in the booth with Nadine Ross. And here they come up to (who the hell did you think?) Rafe, old friend of the brothers Drake. Vіn came to buy roses, to know the belongings of Everi. Not throwing tsієї ideї for fifteen years. And Nadin helps you in yours. The axis is the realities of life. Rafe is nicely ahead of Sally, so that you will not come out of the mansion.
Tim, for an hour Drake still climbs onto the evil balcony (hardy uncle). We have to go further, to the switch. Stribaemo on the beam, down from it. Chiplyaєmos for zaliznu pipe, as if you will be under us. From it, it is transferred to the eaves. The right-hander will give way at the wall - lizemo along them to the ridge pin. From the new one it is transferred to the tricks of the beam, which is left-handed. Zvіdti - on the remaining pipe, lіzemo along it right-handed. On the ledges we get over to the very beam, ale from the other side. Repovzaemo right-handed and climb up the mountain, at the vіkno was the very Dahu. We are on the mission. Let's get to the switch, check, while the guards call balakati on the phone, and go downstairs. The doors to the switch will be closed, and while Sally is in the hall interrupting the Wraith's bets, we need to know the crowbar and break the lock. (The crowbar is lying in the far white box, the levoruch is in the metal hats. We are standing on the table under the window.) We beat the lock and winkled light.
Tim's passions at the hall are roaring. The price for the cross has reached pivmillion (!) euros. Rafe is already rubbing his hands, getting ready to pick up the purchase, but the light went out. People turned on the light, wondering: there is no cross. I Sullivans did not know the stench. The axis is such a story.

Rozdil 7 - Vіdbіy

We continue our walkthrough of Uncharted 4: A Thief's End. We need a lot of cars. Stribati on the dahas should be carried out carefully: evil guards scurry about, like saboteurs whisper. Rising up the mountain with stone descents, moving forward, striving on the verge of anger. to protect yourself, climb along the ledge levoruch, up to the dahu, from it lizemo uphill, at the vіknі cherguvatime okhoronets - styaguєmo yogo and climb in the middle, check, while pіde protection, zіstribuєmo z vezhі on dakha, і on nіy bezhimo to the booths, we climbed in the middle, there we walked to the opposite window, now by crossings along the dahas, to the balcony, we climbed there.
On the balcony there will be two little patches of stunted lawn. Let's go to the new one and check it, until you get better. We turn to Youmu Shia. We pass a troch forward and we know another Wart mansion. Yogo will also be necessary to sleep without a raucous noise. Dali - to the descent. Bіzhimo straight, and lіzemo on the ground. The right-hander will be victorious - we take it from the new one.
On his bіdu, the white of the door Neyton sticks to Nadin. With the light of the right do not virishiti - to happen to be beaten.

How do not try - Nadina navalyu protagonist on "do not indulge", lamaє їm usі furniture in the room, and at the stop vykidaє at the window. We climb forward through the pipes, we drink for a vikno, we climb on the dachas. Bіzhimo forward, stribaєmo to the balcony. From the new one - to the balcony right hand. From the balcony we chime on a decorative beam, as we are the last to see the protagonist's voice. Stare at mur.
A round sign, on which we need to orient, we will be left-handed. Let's take it to the new one along the wall, grab it - and the construction will creak with a creak. We are marked by the defense, as if by itself it starts to smoke on Newton, what to hang. Sam appears on the stage, throwing a pistol at us. Miraculous! Rozstrіlyuєmo the protection and prodovzhuєmo our way.
The protection on the balconies can be carried out without raucous noise. Sneaking up - and lamaєmo їm shiї. On the other balcony, let's go right-handed, we'll walk among the thick grass, we'll check until the guards disperse - and pick them up one by one.
We choose on the dachas, from there we shoot onto the balcony as a right-hander, from there - onto a tiled visor. On the wall Behind the kut along the wall - and go down the gates. Check, until the guards rise up and bring down those who roam by the grass. Now big gatherings uphill. Looks like a balcony, from there we move onto a tiled visor. I chіplyаєmosya for the cable, yakim z'їzhdzhaєmo down. The cable is torn - and mi vlіtaєmo to the ballroom.
Bury it right here, and the rod of the stink from the sides. Naishvide bude razіbratisya, razstrіlyuyuchi from a shotgun natovpi forogіv, sho fight, reshtu get z pіstoleta. Right-handed will be doors (before them, there is an automatic machine). Viskakuєmo to her, rozstrіlyuєmo enemies at gatherings. We crossed through the park with sculptures, and ... ramming painters, near the park in Sally. Well, screw that. Bіzhimo to the car that is called from the th unholy month.
Mustaches are going to the room to unravel the riddle of the rose. For whom the stench breaks the cross (burn for it in hell!). It appears that you need to shove the grave of the pirate Ever. Vaughn near Scotland, beating the Cathedral of St. Dismas. There will be a Rafe with his thugs, but whoever does not risk, he does not know the belongings. Father, let's go to Scotland.

Rozdil 8 - Tomb of Henri Everi

Neyton and his brother watch over him, like hired Rafe to smoke the cathedral with dynamite. Ale us at the next bik, to the zvintar. Idemo straight, through the withered grass to the schill. Stribaemo, rifts jumping along the slope to the right-hand ledge. I call it right. I shaved a tree from the earth. We climb up to the new sack and go down.
Here the tabir of naymantsi has already been broken. And, of course, the stench of the bazhanni should not burn to let us through to the treasures. Hovaєmosya, vіdstrіlyuєmos i bіzhimo forward. Uphill along the ledges to the urvish and stribaemo down. Idemo straight through the ruins to the gate. Now, on the boxes, covered with a green tarpaulin, there will be a box of dynamite. Take yoga, let’s go in, and let’s go with a lionhander (in the future, we’ll roll until there’s no sense).
Idemo livoruch, climbing over the wall with pallets leaning against it, and we know a yellow tank.

Yogo needs to be delivered to the bottom. We slammed the door with dynamite and rolled the tank through the passage, which slid down to the first landing. By the price we know a couple of hirelings, we sort them out and finish the box at the reception. For the help of the tank, we climb on the daks and let's go right-handed. Chіplyаєmosya motuzkoy for bough, scho wash zі skele, and retribute to the stone ledge. We climb up the hill, chirping with a motuzka for a bough on the top of the ledge. Rozgoduєmos and stribaєmo levoruch. We tie the cable behind the beam and from the rozgoduvannya we stribaemo to the right ledge. Lіzemo pravoruch to skhodіv i chekaєmo Sema. Pіdsadzhuєmo yogo i vіn lіze on the street going down the hill. And we need a livoruch, de Sem, drag us to the skeleton. Idemo straight and adored by the ruins of black cells, then rolled down with a shill. Let's go straight - and a new schyl, as you will need to livestock (so you can tear your pants!). Zі shila stribaєmo on the skeleton and along the ledges povzemo levoruch.
Below us are a couple of hirelings talking about thin robots. One of them sees possati - and appears as if under us. Stribaymo, znischuemo yogo at the haircut (like snig on the head). Let's fix it with a couple of hires that we have lost. One is young, green, only to learn a profession. Intern, hot. It’s a pity yoga, but at the lecture, there’s no time to change the time, you happen to be beaten. It is necessary to go through the ruins (there are plenty of naimantsiv) and find a good place for an attack. The best way is to attack through the stunted, at three lankas, parkani, throwing dynamite at those closest, and just shoot those far away.
Between the arches on the mountain lie a revolver. It’s a hard thing, but it’s all over the place. We went straight ahead, climbed on the skeleton, and climbed up with ledges to the ledge. There it is possible to have a hank for a bitch (it will be right-handed), we will go and transfer it to another skeleton. Lіzemo uphill and let's go lіvoruch, to the skil. Let's jump on the grass. In front of us are two hirelings, and one more will be on the left rock. Let's take a look at them, let's move on. Lyzemo on the skeleton, de sitting the rest of the renter, from it we transfer to the support to wash. On the supports we get to the ruins of the bridge and we go right-handed. With streaks, we move with a hand, grab over a ledge and climb uphill. Here the first grave is piercing us. Let's go straight, with haircuts we move with a hand, and let's go with a stitch. We shoot forward and climb onto the stone stump. Right-handed - wall. We shoot on it and lift it uphill to the beam. Hapaєmos for a beam, rozgodєmos and stribaєmo on the stone parapet in front (as if to go down from the new one, we have belongings at the kutka). Idemo livoruch, with haircuts we move with a shill and grab for a stone stovp. From the new stribaemo to the bridge of the bridge (in front of us) and climb up the hill. Idemo right-handed, right into the arch, left-handed and wrap around. We move along the wood to the wall and climb to the arch (along the stone ledge, we cross the wall, through the column - and we go to the arc). Let’s go right-handed, to the schila, jump down and on the go we’ll chop behind the beam with a mottle. Rozgoduєmosya, and stribaєmo on the ledge. There are gates in front of us. Climbing left-handed along the wall of the hill, let's go right-handed (behind the statue there will be chergovy belongings). Going down - and at once from this we lift the gate. Let's go inside.
Gatherings, right-handed - and mi on zvintari. Shukaєmo the grave (you will need a levoruch, may be the very urvish, on your own). Drake turns his skull - and the descent is angry. I demo going down, then right-handed - and again right-handed. Before us is a magnificent hall. Zliva - three crosses, Neyton write down tse to the notebook. From the crosses we go to the left, we know the doors. Light up the lamps and walk around the wall. We direct the exchange to points, until the stench gets into the little ones, we turn it and open the lock. We marveled through the end - Bachimo the stove. We are there. Apparently uphill - at any hour. Naimantsi yakraz built the gate to the cathedral. We clean the ruins, let's go to the entrance to the cathedral. Now down that livoruch. On the tree that fell, we move to the ledge, we go to the right, we move along the ledges. Let's move forward, move down and away, along the lowered steps. It will be angry when you pass by the skeletons - it sighs and climbs right-handed onto the stone. Let's go uphill. There will be a beam in front - we grab for it, we go and fly over it. Lіzemo on kam'yany stovp. From the new stribaemo to the ledge. There will be three hires. Two can be beaten one by one from the tall grass, and then the third one can be nailed on the ledge. Now we are transferring through the gorge (to the right ledge, I say, we are transferring) and we enter the cell. There will be a full barrel here, on one of them there will be belongings. Turn back and let Sema get off. Він put the cross-beam on the beams in front - we are crying for it with a motuzkoy and lіzemo uphill. Let's go, let's go ahead. Now we need again that construction, as if calling Sem. Chіplyaєmo for her hank, go down trochs down, roam and stribaєmo levoruch. Let's go uphill. Let's sweat the lionhander and under the wooden beam we shoot down, so that we can catch it. Let's turn left-handed, let's go and swipe. Rolling with a shill, chіplyаєmosya with a motuzka for a beam and stribaєmo on a ledge (everything is correct - there will be evil tricks on a pirate ship). Leaping uphill, chіplyаєmosya motuzkoy for a beam in the rock, roaming and stribaєmo on skhil. From the new stribaemo to the ledge (vin, schopravda, breaks off, but it was so conceived). We fall down, move right-handed to the stop, transfer to the next bik and lizemo to the descent. We try to climb with gatherings, but the rotten structure will fall apart, and we will again hang on the ledge. There will be a beam on the right - we will follow it with a moth, we will fly over to another ledge (forward, right-handed and uphill, onto the skeleton). Mi highlands (fuh, it's gone!). It’ll be right in the cave, but Drake’s easy paths won’t shudder. Idemo in turn. Livoruch, stribayemo on the skeleton, along it we move right-handed and go down. Livoruch will be a stone - stribaєmo on a new one, chіplyаєmosya with a hank for a beam and restribuєmo on a ledge. Right next to the grass. There will be a guard in front of us - lamaёmo yomu shiya (should not disrespect). Golovnya, to protect the right-hander on the rock without burning us behind the right hand. Then we will come and yogo black and we will go with a lazy hand, tidying up the dear hirelings (we didn’t respect). On the rock, where the third naymanets stood (under the box, on the ledge below the beam), you will pass by the rock. We climb there and go through the tunnel until the beams were called. For a couple with Sem, we’ll go right-handed. Apparently from the oven and kotimosya according to the schemes. Stribaemo, grab for the ledge at the rock. Now I’ll angle and stitch up to two beams, on which if there is a place. Zalіzaєmo on the stone livoruch, chіplyаєmos for the beam and jumps to the ledge. Right along the balce, gently stribaemo from it down, onto the beam under us. From it we jump at the bіk wooden flooring, stribayemo on the new one and we go right-handed (right-handed, under the wooden flooring from the gatherings lie the belongings). We lift with a drabinka, let’s go right-handed and lay down on the skeleton. Livoruch on drabintsі, and we go to the light of God. Now I am again the livoruch - and we are in the oven.
Idemo straight along the Kalyuzhs, we squeeze through the crack and go along the corridor to the door. Vіdkrivaєmo її - i mi near the hall with crosses.

Rozdіl 9 - Tіlky gіdnі

Let's go right-handed through the crosses to the bridge, get over it (the place is rotten and die in incense. If you go to him - you are on the right path). Let's climb onto the ledge, let's go straight and jump along the slope. Strive, grab for the rock and climb the mountain. Right-handed, descending, and turn into the corridor of evil. We are near the hall with a puzzle. As soon as Neyton enters to the hall, the doors behind the heroes are being repaired (cursed is the onslaught plate). How to choose - unreasonably, but we think about it later.
Puzzle. On the back of the hand, the skeletal brushes are moved through the mechanism (right-handed). The puzzle starts to crumble. We take the water from the bottom, we collect up to the new water (the lake will be left-handed). Turn the mechanisms in such a way that the cebro with the water was on top, and the crosses stood like this: the white one is left-handed, the black one is right-handed, and the largest one is three times higher.

Smikaemo important (de erased by the hand of the skeleton) and the doors open. Idemo along the corridor, jumping to the ledge and climbing uphill. One more ledge - stribaemo on a new one, chіplyaєmosya a motuzka for a beam, roam and stribaєmo on a ledge right-handed.
Idemo trohi straight and turn right-handed. Lizemo on the stone. There will be tricks coming over us. Pdsajuemo Sema, that throw down a box for us, as if we were moving away uphill. Evil will be skelya - stribaemo on her, liemo for Sem. We reach the mine in the wall, then we follow Sem, who will lead us to the catacombs. The dirka will be angry at the wall (over the string). Let's get to her. Strive on the left wall, climb to the ledge, and hear, like Nadin vychituє naymantsіv (primushu їх shvidshe pratsyuvati). Then the Wraith comes and it seems that the Naimants broke half of the cathedral for help with dynamite (and, before speaking, a reminder of architecture!). Heard to the Balakanin and the distance away. Right-handed to the wall, and we go down to the ledge. We are at the majestic hall. I’m demoing a livoruch, chirping with a motuzka over a beam, we’re going down a trifle down and we’re stribaemo on a ledge of evil. I’ll make a ledge on the wall and along the hill. We throw the box down, lift it up to the wall, climb up the hill. Right-handed, left-handed to Ulamkiv bridge, left-handed from them. Let's go with a stitch. Right-handed on the wall there will be a screen. We throw a hank, chіplyаєmo on a new one and fly it on the wall (behind the barricade there will be belongings with a barrel). Phaєmo junk forward, at the very kut there was a rock, chіplyаєmo for a new skein and go down. Rozgoduєmos and stribaєmo on the ledge of evil.
Idemo into the arch and forward all the way. The right-hander will be dirka, as if leading to the mine. Idemo mine, stribaemo down. There will be an angry ledge - we shoot at the new one and go down. Below there will be a skeleton with a note. It is readable (they have a history of bidolakhs, for whom the belongings did not get). Іdemo straight ahead, we pass along the balts to the next ledge. Let's go straight. Stribajemo on the ledge levoruch and demo levoruch (there will be crap like goydalki). It is passable to the middle, check Sema and move forward. We shoot onto the ledge, move to the left in the new way and grab the motuzka for the beam. Rozgoduєmos and stribaєmo on the wall, climb up the hill. On the mountain there is a box, shtovhaemo yogo on a goydal beam. Let's stribajemo on the goydalki again and quickly beat me to the ledge. For help, Sam chooses the mountain. Now straight along the kam'yanikh descents to the doors. Vidkrivaєmo її - and a new room is being checked for us. Here we stand on Teresa one more cross - rozp'yattya. Sem take one coin from shawls tereziv - and on the p_dloz_ spalahuє card. Now we need to go to Madagascar, Poki brothers - Drakes look at the map, the wall spreads at the pill. Come Nadin and naimantsi, By the ratio of Nadin tell Reif that she has captured her brothers. Bring the brothers to reconcile the hirelings, scho stench is corny to the court. While the stench sweetly babbles, one of the naimants takes a cross - and the whole "Madagascar" fly down. Zvichayno, scurrying like a nix, take your legs shaking.
Bizhimo pravoruchu vіd ukrittya stribaemo on the ledge, where to sit Sem. The ledge breaks and Neith fly down. We shoot at the stovp, climb up the mountain (they shoot at us, we also happen to be torn). Zі stovpa lіvoruch i znovu uphill. Stribaemo, drive in hiring. There will be two more right away, and then fill them up with tricks. Dali bizhimo for Sem, grabbing a motuzka for a beam and flying forward. Lіzemo uphill, we drive in two hirelings and shvidko hovaemosya. Dobivaemo reshtu (right-handed white wall will be a box with dynamite). We make our way forward, through the yurbi vorogiv, to the exit from the temple. At the exit straight and levoruch. Down below there will be a haze of enemies and a machine gun. Let's go with them and take care of Sem. We shoot onto the ledge. Right hand - beam. Chiplyaєmos for her, overflowing through the river and driving in recruitment. A right-handed sniper will be a sniper - znischuєmo and yogo (for a far-reaching murder, it’s better to pick up a sniper rifle from a corpse), and znischuєmo the whole mountain of enemies in front of you. We gave a whirlwind for a crane hook, and it was flown through a river. Lіzemo uphill, vіdbivaєtsya in vіd vіd vіvіlі vorogіv. Right-handed crane stribaemo down and let's go straight. We jump to the wall and climb up the hill. Right hand now. We drive in a couple of hires and go ahead. Let's get on the wall. Livoruch, rolling down with a hand, we drive in hire and re-attach to the ledge. There will be a new adversary - I'm going to do yoga and I'm going to fight again according to the schema. Chiplyaєmosya motuzkoy for the beam, and from the rozgoduvannya it is transferred to the right-hand ledge. Rolling down with a hand, bіzhimo forward, stribaєmo and bring down more and more recruits. Now levoruch, for Sem. Rolling with a hand, stribayemo on the skeleton, climbing uphill. There will be a couple of recruits hanging around. One is left-handed, the other is right in front of us. We drive them in one by one and with a stitch. We stribaemo, we roll with our skin, we sip with a hank for a beam and we fly near the water. To letak Sally is already a hand to hand. Under the heavy fire of the naymantsiv from the shore (the stench warmly sees us off), we are up to the summer - and it’s obvious. Farewell Scotland. Madagascar - let's go!
І axis Neyton is already in Madagascar, sweetly talking to Olena on the phone (why is it not cheaper to write SMS?). Drake seems that the work in Malaysia will be delayed, it will take Deer for more than ten days. Movlyav, check me and I'll turn around. And then brothers - Drakes and Sally go to the volcano.

Rozdil 10 - Twelve Vezh

Demo on the road to the ruins (near the ruins on the daha we check on the screen of belongings). Demo to the bridge and carefully rethink it. Dali - forward and uphill in the mountains (there will also be a stitch). We cross over the river and go up to the rocks. Dali їdemo at the bіk vezhі (there is only one road). Dozhdzhaєmo to the stone descent, climb uphill. We can look at the little ones on the verge (more on the wooden platform lie the chergovy belongings). When the tree is alive, we will tie the winch to the new one, and for the help of it we will drag the wheelbarrow onto the hump. We demo, demo and marvel - in front of the hired dynamite added. The stinkers blocked the road to the volcano, so they could also fight. Znishchuyemo vorogiv (you can hide and singly, you can all together). Lіzemo on the vezhu, we know the sniper, and along the cable z'їzhdzhaєmo down, we achieve quiet, that we have lost. Naimantsiv there is rich, but the stench stinks one by one. We look at the pidlog in the vezhy (with great respect, Nadine’s people already did everything for us), we look at the new little one, we draw a note in a notebook.

The demo was given to the bridge. And take wine - that one is angry. Navpil. Well, nothing. We tie the winch to the bridge supports, we lamaєmo їх and we go down the place, along the new hill and we demo far away. We know about Sally that Nadin is a man of honor, and she doesn’t throw a robot (Vitya knows with a hat from a woman). Get out, get out of the Rafe at once and to the end. Ahead, at the rate, there will be new vezha and new hires (near the ruins, on the way to it, there are belongings and a flintlock - such a pistol). Spend in the middle of the ruins simply - climb on the dachas, shoot at the barrels and shoot down. Demo given. I tell you this, as you were sitting at the Panamanian prison. I axis mi bіlya ruins. We look at the gates (there are less than a dozen of them here), we drive the log in the gates (the detonator on the gray box) and we look at the ruins that we see (there will be belongings, it will be necessary to pass the right-handed hand, there at the buy it will fall).

The body of the vantage will have cartridges for a sniper rifle and a shotgun. There are no babies here, then we gave a demo.
This rozpovidaє anecdote about a pirate, ale gostroty tsgogo anecdote like a dead log. Dozhdzhaєmo until the signal fire (on the new bude belongings) that їdemo dodshe. I look around (right-handed at the ruins on the ground there will be a chergovy baby). Lizemo uphill (in the room, de little ones), look around. Phaєmo a box on the mountain, with it we go down, shtovhaymo the box until wake-up, with the lanes of descending, we climb on the box on the mountain, we lower the place. І privіt car with hiring. We see. We turn back to the car, and we give a demo. We pass through the river. Bіlya pagorba v'yazhemo winch behind a tree on the hump, we try to tighten the car, but it's out at the river. This is where we begin to pray, but we still see on the road. The demo was given by the bridge. Right in front of us is the vezha. Let's go pishki. Directly to the door (levoruch from the booth on the boxes we have belongings). For help, Sema knocks on the door at the door. We go downhill. There will be a shelving near the room right in front of us. Let it go, and throw it to the masonry, what was bariling with gunpowder behind the shelving. We shoot with a barrel and let's go forward. Vіdkrivaєmo grati and let's go down with screw descents. Directly, we can climb into the crack - and we are at the majestic hall. Let's go to Sem, we'll see the hints.
A discussion begins about those farther away. The solution is given to Sally, and Sem to know on the basis of misunderstandings. І at this moment the crypt of the temple vibukhaє. A new party of recruiters arrived. Vіdbivaєmosya vіd them (the stench of the rod іz usіh shіlin). On one of the corpses we know a map. It seems that Nadine and Reif have already understood about the veins, and now they are rummaging through everything indiscriminately. Newton knows two, such belongings will be better for everything. Poor those who live in different parts of Kingsbay. So you can get separated.

Rozdil 11 - Captured in front of everyone

Bashta, until Neyton and Sally arrive, it’s been stashed just like the market (at a price until late, you can rummage through the pans of the merchants, wait for the lemur and buy a couple of apples). By itself, the doors to the tower are closed, so it’s necessary to climb in at the entrance to the window (let’s go right-handed, transfer from the support to the support, and climb into the middle of the tower by chains). There will be little ones at the bottom. Іdemo before the descents (orientated on Sally), pіdnіmaєmosja stone descents and vіdchinyaєmo dvorі. At the center of the kіmnati - pіdstavka. We insert a coin there, and climb with twine gatherings (more precisely, її surpluses) uphill. Stribaemo to the pomist, which is right in front of us, from the new one to the vantage (levoruch). From the vantage I’m sending it to the pomist, from the new I’m going back to the vantage. Check, the docks of livy vantage are not brought up, stribuyemo on the new, from the new - on the pomist.

With a ladder, we move uphill, then we climb on the gears. It is necessary for us to call up to several calls. I’m going to start, launching Scorpio (another one below), then we’ll climb higher, we’ll shoot onto the pendulum (such a black one, it’s from the side to the bik), we’ll cling to the beam and go down the drabintsi (in front of the beam). Let's call in dzvin. Climbing uphill on the gears, moving on to the wooden pomist right-handed and descending on the drapery. Let's call in dzvin. Now climb on the gears, burn down, to the pendulum, from the new stribajemo to the wooden pomist and call to the rest of the ring. At the bottom, on the bottom, the sign of Ever was painted. Is everything? Get to lick more. Climbing up the gatherings, which they sank down, chiseling with a motuzka for a beam (above the gatherings) and transferring to a wooden pomist. We lower the important (year-old for a certain hour to ring) and along the gears we climb up to the wooden platform. Now we need to translate the yearbook into nine'yat fifteen'fifteen (approximately). For whom it is necessary just to hang on the gears of the wheel, are you ready? Then we choose at the window, for the year-old arrows we move to the next bik, we fly with a motuzka for the beam (there is on the rose), we fly it, and along the gates we climb up the hill (to climb to the very top of the mountain - you can take the point “the stars are visible to me”).
We call at the biggest call. Everything is laminating. And they didn’t call us in the dzvіn. Ale tse can be corrected. We send, we cry for the language of the call, we go out and call. And immediately with a ringing we fly down. Such an axis is a swedish descent down to a long land (more precisely, a long journey).
At the bottom, we move from Salli and go down (the order is determined by passing through the gatherings). Let's go, let's go, let's open the door - we're at the new hall. We will solve the puzzle of the patrons (Neit should be broken for us, so that the head of the lamati will not happen) and we will work on the hidden doors. Idemo inside, looking at the pictures. Turn back, turn the figurines (throw and snake head down, left figurine head to the left). New doors are being opened, I am going to see the pictures again. The solution here is this: the black dolphin marvels uphill, the trident is left-handed, the right picture is down. Now a new hall of the art gallery opens up (the eyes stare down, the first snake to the left, and the remaining two figures stare down). Photographing the pictures on the figures that you saw. There are no treasures here, so it will happen far away. Telephone phone. Sema's number, but Rafe will speak to us. Vіn tezh maє hints. Wraith has calculated Drake and Sully's financial resources, so it is necessary to prepare before the battle. We see it from the door (through the door), and we go beyond the Salli market. The sprat of naymantsiv is guiding us along the way. We deal with them. Let's have a car from the turret. You better not burn the turrets under the fire. We go around the turret on the dashes, shoot it into the car - and move the stars. It’s better to happen fast - we have a car with a machine gun hanging on our tail (best seen by yards, parking our poshlyahovik is not a peril). Їdemo to vrezhі (according to the cost of the column of recruiters - follow them). We beat the bridge with a motuzkoy for the crane of the machine and we fly, whimpering through the crossing. Prozhdzhaєmo mist, by motuztsi lіzemo in the body. We take away from her, look at the enemies. Stribaemo from the car to the car along the way opposing opponents.
This is already a cat on the road on a trophy motorcycle (singing, I’ll go here). So far, the brothers are talking about those on which the stars climb the best, the car of Newton is rammed by a vantage. The car rolls over and sleeps. Vilaziti hour. Vipovzaemo, drive in a couple of hires. They gave a demo on the Sema motorcycle, shooting at the machine with a machine gun (it is necessary to shoot at the radiator, and through the sprat the car lights up and vibrates). For a little bit of a wicked bandage, we’ll go home, dezgaduemo razrobleni at a veil little one. Now we need to take the island to a pivnіchniy skhіd from Kingsbay. There, if there was a pirate commune - Libertalia. And in niy - the largest pirate common fund (wow, alive!).
At Drake's house, we have a surprise for you - Olena Prekrasna has arrived. Vaughn is unhappy, aje Drake may pirrnati bіla shore in Malaysia. Nate to introduce Olena to the course right, and at the same time to know his brother. True to the weak, that was saved by welding, for example, like Olen's go, gryuknuvshi door. That God is from her, continue to shukati treasures. Such pennies do not lie on the road.

Rozdil 12 - By the sea

Drake and Sem swim to the island, drink beer and fight for life. Ob'їzhdzhaєmo kaminnya, doslіdzhuєmo mіstsevіst (near the ruins of the sunken ship there will be belongings). The island is bypassing evil. Bachimo I know - we are there (levoruch, on a small island). We moor, let's go straight, then - right-handed. There will be a suspended place above us - we are looking for the way to the new one. We shoot down from the stone and go straight, to the skeleton tied to the table. We love the beauties that have flared up, unfolded and bezhimo. The right-hander will go down - on them and p_dnimaєmos. By the bridge and walk straight to the entrance to the sentinel gate. Uphill gatherings, moving to the beam, beating it, again strobayemo to get off and climb onto the cornice. Lіzemo sche more, vilasimo through the window and lіzemo levoruch. We throw a hank, chimplyaєmo її for a beam and lіzemo to a wooden platform. Now I am rebuilding the middle of the bashti. Look out the window and marvel at the outskirts. Now we are down (you can chain the hank by the beam and go down). Let's go back. We pass by the bridge, we go all the way, we stribaemo down. Let's cut the chicks - there will be doors, but the stench is not needed there, so let's go to the chute.
Plivemo, where the arrows point (half will be under water, we will also marvel at all eyes). It is flooded at the passage between the skeletons. We get on the boats. Lіzemo along the rocky (levoruch-uphill-downward-uphill-to the right, approximately such a path). Chіplyаєmosya motuzkoy for the beam, shifted to the next beam. We go down to the ledge, move forward with a stitch. Let's follow Sam to the entrance. Overwhelmed! Livoruch rises to the ledge, runs straight, clears the path of the levoruch, transfers to the skeleton. Right-handed and uphill on the rock.
Lizemo right-handed, stribaemo down, bachimo arrow. Lіzemo back to the skeleton, bіzhimo along the baltsі (levoruch). Dali bizhimo at the bik bridge (there will be above us). Behind the bridge of zlіva there will be motuzkovі descend. Pіdsajuєmo on її Sema, vіn bіzhit bridge and lamaє yogo. Miraculously, the axis and the way to the top. Lіzemo on the urivka of the mountain, let's move on the levoruch, transfer to the ledge (levoruch near the small stove we have belongings). Now we climb onto a wooden pomist, from a new one onto beams, we will lift them up to a wooden visor (crunch wines, ale vitrimaє). Іdemo livoruch - and stribaєmo on the stone skeleton under us. And call ahead to Sam.
Idemo following my brother. The gates are overwhelmed; We tie a hank to the tree, we go and swipe to the left, on the skeleton. Trohi uphill and chіplyаєmosya motuzka for bough on the top of the rock, rozgodєmosya that stribaєmo on the eaves. Іdemo trohi forward, levoruch і lіzemo uphill. Sounds are re-tributed to the skeleton behind us. Chiplyaёmo motuzka for boughs, rozgoduєmosya and translіtaєmo right-handed. Zvіdti - uphill. Іdemo to the door (the doors are built, in the middle are the belongings). We climb up the hill, we climb on the Maidanchik, we pass through and through the windows. Lyzemo right-handed and uphill. Passable beam, chіplyаєmosya motuzkoy for bough of a tree and flies forward. Rolling in the breeze with weakness, let's go straight and re-demo in the brud. Chіplyаєmosya motuzka for bough - and flies to the oven. Passable, again chіplyаєmosya motuzka for the beam and go down to the bottom. Before us is a temple. Livoruch at the entrance to the reception will be a hint. You can eat through the water in such a room. We went, marveled - and went out.
Idemo to the hall with the statue. On the bottom - the sign of Ever. We open the door (manually) and climb through the middle.
At the center of the kіmnati - the steering wheel is that puzzle. Turn the figures so that the stench escaped from the sleepy patches on the wall. Everything seems to be done correctly - statues crawl like mushrooms out of logs. Please go down, what to lead from the hall. I’ll demo it, we’ll smack it, we’ll rise to the surface. Idemo to the chovna (levoruch - uphill - straight - stribok - uphill, with a cable z'zhzhaєmo down and stribaєmo near the water - approximately such a route). Plivemo forward, then - right-handed. We moor and go to the statue of Ever (it will be better on the stone descents). Lіzemo on the statue (To this help). We marvel at the pipe, bachimo the island. Get out, let's go there. True, the companions poured in, but nothing. More fun together. And then go those, from which the gra begins.

Chapter 13 - At a hopeless camp

On which passage Uncharted 4 does not end: Neyton is alive. So, so, at that same catastrophe, if we have a boat in full swing, we are left alive and practically healthy. Vipovzaє vin, otzhe, on the shore, now you need a shukati brother.
I'm going straight into the jungle, then we're right-handed, we're transferring through a fallen tree. I fall. Garazd, who did not fall, did not rise. Let's go right-handed, lay on the stone, then we'll see more. Let's go straight, then right-handed, shoot down, climb under a tree that fell (opposite the tree there will be a box, in which if the order was, but now it's empty).
Right-handed, let's go on the ledge, let's go straight, then right-hander and let's go on the skeleton. Straight, straight down and right-handed. The ledge under us crumbles, and a small cornice is left to go around the skeleton. We went straight ahead and climbed uphill. Idemo along the stone ledge. The right-hander will be a skelya - climb along the hill and the right-hander. Directly under the waterfall we try to climb up the mountain, but we don’t see anything in us - Drake looks down and is uncomfortably.
We come to you - and a bachimo signal, which is given by a lighter from the rocks. We give a signal to the guard. Vidpochiv? It's time to go. Livoruch, through the jungle to the urvish. The right-hander will be a skele - liemo on it. From it we shoot onto the ledge, which will be in front of us (below). From the new one - on the skeleton, which is on the right. And look - on the skeleton that is uphill. To the right - uphill. We are on the rocks. Forward stribaemo down. Mi of the stove. Right-handed, high, there will be a beam. Chіplyaєmosya for her twig and lіzemo trohi uphill. Potim rozgoduєmos i perelіtaєmo on the ledge right-handed. Vіn is cunning, also shvidko from a new levoruch and uphill, on the skeleton. Directly behind the rocks, we wash another silt - we follow it with a skein and transfer it to the stone ledge.
Dali lіzemo on the rock (lіvoruch) and povzemo right-handed (a couple of times zіrvemosya, but it's so conceived). Let's take the right-hander, from the side of the rock to the rock, which hangs over the shore. On the new lіzemo uphill. On the right, there will be a trick of a tree - we attach ourselves, go down and stribaemo on the skeleton (right in front of us). Now at the stove (will be livoruch). Stribajemo from the rocks forward, to the other side of the stove (on the right). Beneath the great stone lie treasures. Idemo right-handed. On the right, there will be a stone stovp - stribaєmo on a new one, climb uphill and transfer through the river (straight). Let’s go demo, jumping down with a hand (you need to shave on the skeleton at the same time). І on the rock climb uphill Straight (on the barrels lie the belongings) and levoruch. We see it from the oven. A skeleton hangs on the rock with its head. Below it is a sheet. It appears that the whole pilot of the Burns team, which robbed the team (they raised it for the whole thing, they punished themselves - they become riddled with a riddle). Trochs far away climbed up the rocky hill and climbed up to the skeleton. More precisely, climb to the right, sweat up the hill, sweat the left hand and up the hill, and all the same, Neyton will stare and appear in order with the skeleton. Vityaguєmo lower, for the help of some kind of skeleton, they lifted it to the rock (at the same time protecting the body of the earth). For the help of a knife, climb up the mountain, shoot forward and renew the mountain (a house, where you can build it lower, you will be remembered).
Chuёmo - in the distance they shoot automatics. And as soon as I go in front, we are rushing to the right straight ahead. Going down, hovaems near the grass. Dalі stribaєmo and sechі vsіh without parsing (there are no one's own here, but strangers are not shkoda). It looks something like this: straight - stribaemo - climb uphill, drive in a dude angry. We’re going straight, we’re shooting, we’re driving in a right-handed man, we’re right-handed, we’re going with a deck, we’re right-handed, we’re driving in a man, straight, a haircut, we’re driving in a man, we’re hitting a hank in front, we’re moving, we’re driving in a man. Zliva skelya - along the hill, straight, down, straight, hill, straight - stribok, they drove in a nayman, straight, stribok, they drove in a naimant, straight, they drove in a nayman, straight, they drove in a nayman, uphill, straight, stribok, upa (to the stovp) . We tie a hank behind us, we cross the crevice and walk forward with a stitch. Everyone, until the hired men have left. Let's go quietly. Along the steps to the first rock (levoruch), climb to the new one. There will be a skeleton and a note, like that image. І statement about those Burns burning in hell. The right-hander will step out in the skele - climb up the hill and shoot Sema (the elder brother buv is such a radium that he didn’t shoot us a little). Let's talk about them about those who stand in search of treasures, but this is what we see as promotional. Let's go for my brother. Let's sweat straight along the road, stone descents and on the das to the barn (right-handed). Stribayemo down, opinyyaemos beat the entrance to the yoke of accommodation. Forward, right-handed (from tables and barrel), right-handed, to the drawer. Let's get under him (get it done) and let's go for Sem. Stribayemo down, where the older brother tells, let's go straight, lift the wooden flooring and go to the entrance, which closes the roots of the trees. Let's go straight, throw down the box, which breaks through. Stribujemo down, passable into the gap (straight ahead). From the wooden platform, a wonderful edge view of the sprat of old, moss-covered wooden houses is seen. Tse i є Libertalia, more precisely її part. A pirate's utopia, as if through three hundred years I knew Samuel Drake and his young short-sighted brother (tobto Neyton).

Rozdil 14 - Zusstrіnemos near paradise

Stribaemo down, doslіdzhuєmo part of the place. At the smithy we know the templates, at the school - the skeletons of horses. On another version of the bar, Sem and Neyton talk about life. And about those, how their share was formed, yakby stench were not good swindlers.
The passage will be far away in the pit (in one of the chambers in the pit we keep belongings). Lіzemo under the wooden pomіst, povzemo catacombs, we can see up to the porch, we can see the pirate plan of evacuation. According to the plan, we move levoruch, Bachimo is a wondrous sign. Vіd nygo right-handed, uphill gatherings i go to the church. There will be a beam behind the statue. We tie a sling up to her and go downstairs. Appearing at the new part of the place. Old friends are already checking on us here. Naimantsi. We pick them up: we move forward, onto a wooden platform, we go straight, we move down. I call down. Forward, at the wake, descending from the wooden platform, move right-handed and climb up the stone wall (right-handed is nowhere to go). Pravoruch, uphill to wakefulness, uphill again. Here, on the Maidanchik, stand hired - we give you a stusan, and vіn fly down. Livoruch, vilasimo at the window, driving in another hire. Directly, right-handed, gathering, driving in a couple of naimants, throwing a skein, chіplyaєmosya for a beam and flied to wake up in front. Climb up the mountain, stribaemo down (on the parapet there is a nabіynik, which killed us). Let's go forward, let's go down (there will be a note on the table with the right hand), Livoruch and in the future. Right-handed, stribaemo on the fasteners, from them stribaemo on the wake. The right-hander is uphill.
Ledve probіgaєmo forward, stribaєmo down, through the window vlazimo vlazimo. We pass forward to the booth, which hangs over the skeleton. On the rose house of the walls, we wash the beam - we cling to it with a windmill, climb up the mountain. We drive in a recruit, which is to stand on the Maidan, and go down (levoruch). At the booth, there will be one more hired man - we drive in yogo. We climb up the hill (de drove the first Naiman). The right-hander will be a beam - we’ll fly behind it with a windmill and it will be transferred to another booth (with red tiles). Evil beam. We follow her with a moth, and we fly over to the rock, climb up the mountain (there will be two hired hands on the right hand, but if you work with them - you already know). Now climb up the mountain (there are two more). We descend with a shill (like a grass covered with grass), we drive in one more recruit and we pass forward. There will be a wall - podsazhuyemo on it Sema and lіzemo next. In front there will be a narrow cornice with a wall - we pass along the new one and move to a wooden pomist. Stribayemo at the door (more precisely, pushing on it, and she’ll just fly at the door). There will be a castle in front (the white one). Using the cornice of the white wall, we get to the entrance to the booth (right-handed), let's go to the middle. Descents climbed uphill, climbed onto the facade, climbed right-handed and again uphill. Chіplyаєmosya motuzkoy for the beam on Іnshoy hut, flied to the stone ledge. Now skidtsy. Uphill, stribaemo down that at the window. We are at home. Idemo right-handed, chіplyаєmosya motuzkoy, translіtaєmo to the next bek. On the eaves (livoruch) we pass the room (there is belongings). Let's go back. Livoruch will be a cold shtir at the wall - we will cry for a new winder and fly over. I'm going straight, we're going through the gap at the wall, we're jumping down with a shill. Idemo right-handed. The right-handed person will go down - pick her up (on the table there will be belongings). We go down by the descents, let's go to the passage (near the right corner), in a new way we see on the square with corpses and barricades. Obviously here bіy. We pass on the other side of the square and go downhill to the booth. Let's see the doors - and we are at the ruined hall. Obviously, there was a treasury here.

Rozdil 15 - Evils of Liberty

Vmіst have been blamed. Everything to the rest of the coin (if you want one coin, this is still known on the spot). Obviously, the colonists came to take away what was right for them, but they knew only empty police. In powerless fury, the stench painted over all the pictures and spread over the houses.
We walk around the hall, whispering screens, the docks do not call us Sem. Let's go to the new one, give us a coin (Yevera had her own currency, like Makhn had Gromadyansky war). There will be a map on the dash (more precisely, on the one that was left out of sight). We are near New Devon, on the other side of the island.
Vіdsuvaєmo shafu, This twist is important - and a chandelier rises to the stele. Lizemo on the shelves, chimping with a chandelier with a chandelier, from it we swipe on a lance and over the pictures in bulk. Let's get on top of it. The right-hander climbs at the window with gatherings, far behind the ledge. The right-hander is chіplyаєmosya by the hand of the statue, lіzemo on motuztsi to the cornice and on the decision burn, to the vіkna. Pdsajuemo Sema, vin throw down the screen. According to the screen, there was a mountain, then we went to the dachas. Let's look around. Now the hour has come down. And at that moment they start shooting at us. Unacceptable. Shvidko down to the vikons, in the middle of the night I would be awake for Sem. The retailers have already thought for us. Bіzhimo, falling, bіzhimo, knocking down doors, catching a grenade, falling - and so on until that moment, until we scoter along the sheil, having rammed the parkan. Chiplyaєmos behind the wall, climb up the hill. Vilasimo at the window, climbing uphill, zustrіchaєmo Nadin. Fight with her marno - the woman sees the steel, and I first give sour lyuley to Neyton, then to Sem, and then to both brothers. Zreshtoy, destroy everything with a pistol. Wraith came, and in the light of a new one we knew about the terrible truth: we were taken for nіs. It appears that the Wraith is the hero of Sema, and Hector Alcazar is already lying on the ground. Two rocks Sem and Reif worked at once, joked about the belongings of Everi. Otse so turn! For example, preaching Rafe shoots at Newton, but Sem closes yoga in the cool. Neuton rises and fly down, de yogo in an inconspicuous camp and knows Olen.

Chapter 16 - Brother Drakes

Newton is rejuvenated sharply. The first axis of wines, the orphan from the back, coming together from his brother on a motorcycle to the mansion, in which the speeches of his mother are known. Lizemo inside the mansion. The central entrance of the closures (there are no wines for guests, but there are no brothers-Dreykiv in the list of requests). Idemo to Sema, climb after him uphill at the vikno. We are in the middle.
There is nothing on the mountain. Wandering, jokingly, there were boxes, but we don’t know mothers here. Through the hatch at the bottom we go down to the bottom, to the other one on top. There is nothing here. Wandering, obshukuєmo boxes, marveling at the relics. Looks like the stone at the door is in order from Samom. In the other room, a sarcophagus is visible (noma, ymovіrno, mumiyo lies). Here, there will be a full blown trun that cup of all the cuckoo. Okrim shdennikov in mother. Let's go - blukaemo, look around. Yak nabridne - let's go down the stairs, right-handed, pass through the door, turn right-handed - and get back at the kitchen. Wander here, cool globe.
There will be a room next to the owners of the Roman legionary. Let's go to her. We see it in the room with a break, we walk up the wall with flint towels, we turn the walls with shields, we turn right-handed, we go down to the sacred hall, we see there. I'll follow Sam uphill, there will be two closed doors. You can get in there through ventilation. Idemo for Sem, rushing to the wardrobe with books, along the new lizemo uphill, onto the cornice. Povzemo levoruch, through the whole room. On the racks of the armor, which hang on the wall, on the kerm wheel - and so on to the ventilation shaft. Now have ventilation. Idemo to the hatch below, vibivaemo, stribaemo to the room. The key is on the chest of drawers, entrusted with all sorts of medical things. We can see from the room through the doors and see through the closed doors.
The child is lying in a box under the table (straight). Beremo yoga - and at the same time to direct a stovbur at us. It appears that Mr. Maetku has been at home all the whole hour. We chat with the woman, it seems that we are the children of Cassandra Morgan (so-so, the protagonists are still not Drake, but Morgani). Old change anger for mercy. It appears that she worked with Dreykov's mother. Having grown up, won (Evelin), let us see the child of the mother
The police arrived. Evelin seems to say: calmly, I will see everything. Get up, rob the kilka krokiv - and save up. And who is watching us now? Come and twist yourself.
Vilasimo through the window, running after Sem, going out of the mansion, running to the motorcycle - and working our legs.
So brothers - Morgani become brothers - Drakes. Now a new life is being checked on them. You don’t need to turn around at the backs.
Neyton finishes his biography of Leni, like bandaging his head. Now by the road, to the settlement of pirates.

Rozdil 17 - At the mountain and in joy

It appears that Olena brought Sally to the island, and Vitya himself circles around his corn. We say from Sally, Neyton rozpovidaє that Sem yogo fooled, but to beat Drake - the elder all the same will happen.
Idemo right behind Olena. Pdsazhuєmo її go down, then let's climb the mountain and start again for the retinue. Through the river, along the stone hill, we cross the urvish, we pass along the bark (right-handed), and we go straight.
We climb on the stone (the wine is behind us), from there we shoot on the skeleton (levoruch) and on the mountain. Down by the river and back. Go down there. Podsadzhuyemo on her Olen, and go lamayutsya. Idemo through the river, Olena throws us a box. Those that are needed! I pull the box to the stone rock in the river and lizemo hill (on the right hand side). Here we are strongly vrytuu knife. Right hand - a deck, run along it over the river, climb up the hill. Bridge (wine lamaetsya, rolled down and chіplyаєmosya motuzkoy for the beam). Rozgodєmosya and flew over to the ledge, lifted to the left and climbed uphill. We may have an elevator. І він works. Lizemo on the lift, and Olena lifts us to the top. From the lift I stribajemo on the stone I carry (levoruch) and climb uphill, to the wooden beams. On them we climb up to the beam, from the beam we climb up the hill along the wall.
I levoruch. Down on wooden boards. A couple of recruits are coming, yakі start smoking on Drake, but Olen's hvatsko їх pratsovuє. Idemo straight, right-handed, liemo on the stone, from the new one we stribaemo on the ledge of evil. On the ledge climb up the mountain. І stribayemo on the ledge right-handed. Uphill - uphill - and on the Maidanchik livoruch. Here it is hovaemos and posterigaemo for the recruits, as they came to pick up the reserved Deer's car. Razbiraєmos with them - and їdemo. Demo to the elevator. Chiplyaєmo the winch for the support is angry at us (there is a shabby, nibi її grizzly beavers) and virivaem the support by the machine. Lіzemo uphill, pulling the box to the right wall (at the entrance). From the box along the wall, climb up the mountain, onto the wooden pomist. At the top, uphill along the wall, right-handed (to the beam, to wash the walls). Hapaєmos for her, rozgoduєmosya, stribaєmo on the wall. Lіzemo pravoruch, at vikno, right-hander - and stribaєmo on the water wheel. On a new upland, on a beam (right-handed). On the ground to the ground and turn the mechanism (all wheels). The elevator went up. Bіzhimo up to the new, hapaєmos and їdemo uphill. They are hired - we know them, Lana picks up a car from the elevator and demo far. Їdemo mi їdemo, ob'їzhdzhaєmo with a river of ruining of the place and dozhdzhaєmo before rowing. Vіdkrivaєmo the first gateway - and їdemo far away. Rescribing the ruynovaniy mist (demo right-handed, call stribaemo). Dozhdzhaєmo to the elevator (there will be a note at the lifter's booth, and belongings behind the booth). Lift the gates of the elevator, drive the car and lift it uphill. Love the beauty of the island, base on Olena. The demo was given (directly) and we heard the music. Passing by the bridge, the scarlet one is shattered into shmatki, and we fly into the river. Olena is striving to the shore, we are drifting in the car far away, the docks do not reach the tree on the birch. We grab a hank by the neck - and we choose to land. We wonder how the car vibrates. Give pishki. Idemo for Olena, climb on the stone. Evil skele - lie on it. We shoot forward, climb on the skeleton, let's go straight, left-handed - and to the oven. Zalizaemo uphill, there will be a mountain of corpses. Great brother's grave. Idemo straight, stribuyemo down. In the presence of the clerk with a pirate, let's move the stitches to the beam, from it we stribaemo on the clerk with a pirate. From it we move forward and we go straight. Livoruch and stribaemo down. Bіzhimo forward and turn levoruch. Toudy, de impersonal clitin iz zradniks and insurgents.

Rozdil 18 - New Devon

Lizemo on the stovp (there is one wine), and by pirates we get to the wall. We shoot up the hill, we cling to the pirate's cage, we climb up the hill and look around the outskirts.
Area, de lingered pirates, flooding. We need to get to the house of Ever. We stream down, we walk like a beam, we stream on the statue (more precisely, on the list), we go out and we stream to the water. Plivemo livoruch, we choose to land. Let's go straight, climb over the railing (right-handed) and go right-handed. We climb onto the wooden pomist, climb along the wooden grats (right-handed) and go to the booth (in the front). Idemo corridor. The right hand will be the bedroom. A corpse lies on the bed. I note. Pravoruch, apparently from the bedroom, lizemo on a wooden pomist. On the new rise up the hill. Idemo right-handed, at the bik door opening. There will be a sign in front, to speak of those who are hanging around here Christopher Condent. At the sign of the demo levoruch, stribaemo at the grass. Here we are already chatting with friends of Nadin Ross. Let’s go through the grass on the shore, get over to the rowing (from the sea) through the river, let’s go straight, burn down the first naimants. Jump forward to the ruins of the booth. Climb up the mountain and usuvaemo those who are right-handed. Livoruch, we climb up the mountain, usuvaem one more opponent. Chergovy vorog chekatime in ruins opposite. Check, until the wine turns up, redistribute and rediscover yoga. The livoruch will be a wooden bough - we will drink for a new winder and fly over at the river bridge. Descents uphill - and one more enemy fell. Now the bridge is right-handed, at the stove. Forward that into the pit between the stones. Pirnaemo, plivemo forward. I'm uphill, I'm going forward. Vilasimo from the oven (chіplyаєmosya by the neck, rozgoduєmosya that stribaєmo near the grass right-hander). I'm going straight, I'm moving down, I'm going straight again (landmark - hanging the corpse of a woman).
We stream into the river, we move to the other bank, we go straight. For help, we climbed on the skeleton of a waterfall, we threw a box down. At the napіzruynovanuyu booth vityagümo yogo on the shore. We pull the box to the wall (levoruch at the entrance, through some kind of yoga they tightened it), climb up the mountain, run after Olena. Dah under us break through - and we rolled into the river. Plivemo to the booth on the opposite side (like a pіrnuti, the right-hander used to put the booth on the day of lying belongings). We'll get to the booth through the windows and we'll get to the livoruch. Here you can vibratisya on solid ground. Lіzemo uphill along the wall right-handed. Let's go right-handed, at the door open, let's go straight. There is a note on the table by the room. Idemo livoruch, we can climb into our room through the fireplace (the wines fell apart, the arch was left behind). Apparently from the stone through the breach at the wall, we stribaemo down. Right-handed vilasimo at the vikno that demo to the court house. It’s also possible to get there through the windows. Іdemo to іnshoy kіmnati. Here I’ll have to swim again. We shoot at the water, we swim to the opposite edge, we choose and we go with the left hand. Here we check on Olena, until you get up on the beam, shoot it open and go straight. For example, a stone beam hangs over the water. From it, it is drunk near the water and it floats up to the wooden gates, by which they rise uphill, to the other on top. Let's go straight, all the way, throw down the rack, like Olena climbs up to us. Іdemo back and at once with her ruhaєmo shafu, yak filled up the passage. Now Tudi. Idemo is right-handed, we can see the sign. See the sign to the right, to the finished doors. Vіdkrivaєmo їх - and trapplyaєmo to the banqueting hall, where ten skeletons are banqueting at the tables. Not only Tew and Ever. It seems that for a peaceful life in the colony, pirates began to swear one by one. Tew and Every called everyone for the style of negotiations - and sent them off to bring in pennies of their own. Well, that harazd, the hour has come to go further. Looks like it’s from the cієї kіmnati (the door is right-handed at the entrance) and left-handed. We climb up the mountain (looks down, chіlyaєmosya for a chіlka and lizemo along the rock). Mila the palace of Everi. The entrance will be light-handed from the doors (a majestic break at the wall, through the new one we can walk in the middle). Trochs were far away from the entrance, garnets lay their belongings.
We pass through the first kіmnata and lіzemo uphill. We are on another version. Idemo right-handed, to the majestic hall. Going down through the gap at the entrance (levoruch at the entrance). Let's go straight ahead. If you’re angry, go down - let’s go with her and turn right-handed. We go to the door, at the yak, lead the traces of wandering chereviks, at once from the Olena we make a marriage. And immediately hire hires. We enter into battle, we know our opponents and continue to open the door. Vaughn v_dkrivaєtsya - and mi vlіtaєmo right in the arms of the bone. The new one has a note in his bag. She squeals that Tew and Every have cooked, and Henry has taken all the belongings for his ship. And New Devon is right on the bottom, hanging in a dike. From the sofa with a skeleton, we go to the left hand, to the door. Vіdkrivaєmo їх, trapplyaєmo to the next room. Іdemo up to the twin descents of the levoruch at the entrance (there on the mountains lie the belongings). On the slope there was a vikna, which was overgrown with ivy, we know Sema's igniter. Now it’s important to open the hidden doors (if there will be a globe, if Neyton doesn’t guess, then Olen should be killed for it). Going down the descents, pіdnіmaєmo grati (the handle is angry), let's move on.

Chapter 19 - The Fall of Eber

We pass through the catacombs (we follow the tracks on the underside). The room with pasta is also intertwined with traces. Let's try to clean up the passage, but we'll only need to clean it up. Let's go back, the lighter goes out, check, until Olen's tar is ignited. Let's go to her, take a tar-skip, and let's go a little back (there will be a column, there will be a ledge near the ground). There is no stele above the column, so that Olen is supported, and she will drag us uphill (how strong the woman is!) upright, then at the lion, we fall down from the new one. Hanging by the pit is a crown of dried-up hands that Jews robbed. From the appointment to lead two guards, we are at the right. Idemo right-handed in the exit, minemo pasta (with swedish haircuts). Olena know a short way. We roll after her, then climb up the hill.
The new kimnat has ribs (the axis of the amateur buv picks people up for spare parts). You will be right handed on the sign. Idemo straight and new pastes (you need to turn on the hare mode again) Turn right-handed (at the mummy). Stribaemo down and again we follow the tracks. At the Kalyuzh ans check the recruits, so we get ready for the fight. Breaking through the tunnel, stribayemo down. Pdnіmaєmo z pіdlogi faєr, demo levoruch. From two passages, choose the one that passes through (livy). Open the door, and we know the key that is lying on the bed (to fall).
Idemo tunnel. Right-handed. Pasta ahead. Bizhimo right-handed and with swedish haircuts straight and left-handed. Trohi straight, right-handed and stribayemo into the pit. I’m jumping again like a hare (I’m going to spratsyu pasta). Directly and levoruch. Apparently up to the tied corpse. View of the new - levoruch. Idemo to the fork (the right-hander on the barrels will be belongings). Let's turn to the corpse, let's go right-handed. We come to the puzzle. (the other square is left-handed in the wall, then three squares straight, to the yami, then three squares are right-handed, one forward is right-handed). May we see you at the upper right cod. Let's go straight ahead, then we'll cross the hall (there's a lot of dead people near the hall), and we'll lock the door of knowledge with a key. The doors open, but the joy was unfortunate - Neyton and Olena go to the stele in the city. Rozgoiduєmosya, happaemo nizh zі skeleton, rіzhemo sіtku і bіgom іz hall (there is a mustache vibrating, not varto zatrimuvatisya). Let's fly down, near the bugnyuk, and we'll opine at will. We lie in the breeze, in the arms of a kohan woman (such is the axis of romance).

Chapter 20 - Can't Go Out

Vyhid є i vin before us. Lyzemo on the skeleton is right-handed, from it it is transferred to the skeleton of evil. We are right-handed, and we can see from the top of the ship's tsvintar. Let’s go right-handed, go down, bіzhimo, chіplyаєmosya with a hank, go ahead and stribaєmo forward. Let's go forward again, on the wooden gate, uphill, forward and right-handed. Hapaєmos for the beam, stribaєmo and bachimo: Sem vtіk vіd Reif, but yogo was squeezed by the hired men. Brother needs our help.
Stribayemo levoruch, chiplyaemosya motuzka for a tree, stribayemo on maidanchik on chogli. I rushed off: I’m shooting at the hirelings, we’re shooting at another shoglu. I’m shooting again, then we’ll chirp with a moth and we’ll fly it onto the deck of the ship - and I’ll beat it again. Juggernauts are more likely to be brought down with accurate shots in the head, others - at your discretion. Vіdbivaєmos, and bіzhimo for Olena through the hold. Here is a new party of thugs. We break through, we go straight. We climb through the dirka at the sheathing - and instill a new party of enemies (so, shoot a lot here). There will be plenty of opponents here, lick the stench from the sides, and then the juggernaut for addition. Idemo straight to the keel of the ship and Bachimo Sema. Vіn pressed with fire to the board of the ship. Help you! Іdemo right-handed, pіd pomіst i vstupaєmo in bіy. We make our way to Sema, get off your bike. Now we are a gang of three people.
We drive in a grenade launcher (that’s the biggest problem), we pass opponents and we pass forward. Now we are familiar with the enemies on the deck of a ship (there is also a grenade launcher). Did you get it? Let's fly to the deck (motuzka by the shoe - and forward). Hovaemos (on the hill there will be a chergovna tin can with a machine gun). To scorch a hump, then rather to fight. Bіzhimo behind the reshtoi, swim (plyvemo straight, splintering, sob to gain more). Two - three teeth - and mi on a birch. Here we are already being checked - with tickets, an orchestra and great impatience. Infantry, RPG, that car with a machine gun. Push the car with grenades and forward (there will be wake-up call). As soon as we go to wake up - a new machine gun on wheels arrives. Lіzemo on the wall (right-handed) uphill and start bigati in the car. Right downhill, down, go left hand, on the vezhu, from it - on the dacha in front. At the door I’m starting to go uphill, right-handed, motuzkoy behind the beam, on the balcony, from the new chіplyaєmosya for the zalizka and stribaєmo on the wall. The machine will troshchit everything in motloh. Right through the parkan, straight, left-handed, I call again through the parkan. Here mi zustrіchaєmo Vitya, what kind of RPG skin for us. From a new car, let’s go to Vitya. Vіn vityaguє us (for direct and figurative meanings). Olena is here. I Sim. Drake - senior rozpovidaє, like vtіk vіd Wraith and vibes. Ale scarbi shukati without changing your mind. After the unfortunate superechki It will be good for you, that all the belongings of the pirate comrade will not be needed by you. Pennies psyut people. Bіzhimo for Sally, we move from vіz, from the new one we climb up the hill. Now it’s joking out (at the booth it’s angry, on another version you can go at the window). Now down. Phaєmo from Sem to a red beam, from it we stribaєmo onto a red platform, that we pull a Maidanchik for an additional hank to another beak. Lіzemo before them, but the platform is building up, and Sem will earn your pension. Get to go yogo shukati.
Bіzhimo on the square with the statue, shtovhaєmo vіz to the wall, we climb on the new one through the crossing (give a little to Newton, then vіz zhvavo tіkaє).

Rozdil 21 - Turbo about brother

I'm going forward, climbing along the stone to the rock. Right-handed, uphill on the stone and on the rocks. Stribaemo on the other side of the skeleton straight. Right-handed, let's follow the mountain. Idemo on them (hot-hot, not everything is so simple). Chіplyаєmosya motuzka by the hilt, stribaєmo on the ledge. Now at the stove, right hand uphill. Bachimo in the distance is a high stone with ledges. We climb on the new, climb on the right-handed stone and shoot on such a high stone. From the new stribayemo on the skeleton and lіzemo on it. Right hand (they will be followed again). Chіplyаєmosya a motuzka for a hilt and stribaєmo on a drabinka from ledges (there is no need to stribati forward!). Right-handed, lizemo on a stone, from the new one I am chіplyаєmosya motuzkoy, I will pour it over. Now I’m lying on the skeleton (I’ll follow again there). The right-hander, in the middle of a stone, climbs on the new one, from the new one, shoots on the rocky ledge and climbs on the mountain. On the upper cornice, we’ll open the skeleton (we’ll take it to the right) and attach it to a small patch. In front there will be a ledge on the spanner wrench. We are there. On the cornice to the right and uphill. From the top of the nut wrench, we put it on the ledge. There will be chickens, a lionhander on a stone - a skeleton and a note. Readable. It appears that Burns's onuk may have got away with his belongings, ale, having cast a sack in a stego and breath in the presence of a fever. Such an unenviable share. Now levoruch, chirping with a moth, poured through the urvische. Follow me there again. We go straight, through the cave to the bridge, straight across the bridge, right-handed, rolling along the ledge, striving forward, uphill, on the spot, breaking through, and we fly down. Skhil (throw a smut at once), on the skeleton, along the left hand and down to the stone ledge. Forward, at the stove, passable її, stribaemo down. The skele will be angry, climb along them and stribajemo right on the skele. Neyu is right-handed, to the beam. Hapaєmosya motuzkoy that hanging. Livoruch, the essence is lower, the white walls will be a wooden stovp from a beam. Rozgoduєmosya, stribaєmo, and on a lot of money we seize for her a moth. From it we scribble on the right-handed skil, we roll down and re-stribuyemo on the skeleton. We climb up the mountain along the rock, we go to the beam, we tie a hank for it and go down to the bottom. Rozgoduєmosya and stribaєmo on the skeleton (right-handed, with black patches). At the hairdresser we chop for her for an additional knife. Climb down, along the right hand, to the cornice, with the right hand cornice and climb onto the ledge. It is transferred to another ledge, it climbs uphill, it goes straight, it is transferred through the river. Skimming down the schila, striving from the schila to the schila. In front of the urvish, we grab a motuzka for a rotten beam and at once we fly from it to the water. We wash with water (behind the waterfall on the birch, under the skeleton, there will be belongings). We sip under the water, we see under the pier, and we marvel, like Naymantsy Nadin vantage treasures. The Wraith comes, it seems, that Sem won the choven and plive to the ship. Madame Ross confirms that all the people may have fallen, and on the ship of Every she won't get a foot. If you take Sem's belongings and live, then well done. For such words, Nadin is taken away in disguise and the beat begins. Help Nadin, but її naimantsі (thі, scho lost alive) are now helping Reif. Also, he will have to go to the ship at some point.
We will check the berth, climb onto the pier.

Rozdіl 22 - So the villains die

Plivemo to the ship, marveling at how everything vibes with him (the ship doesn’t sway). Through the hole, we climb into the middle, along the flooring we climb up the hill, let's go by the deck (the break at the bottom will be levoruch, whitening the board). We shoot down. There will be a hold, more treasures. It's so rich that the eyes widen. Let's go forward to the door and eat more in one treasury. There will be Sem and Wraith. Sam was crushed by a beam. Newton and Rafe are moving. Wraith wants to kill Drake.
Come Nadin, take the gun from Newton. Vtіm, take away the garmata from Wraith. І having said “Z me to stitch, I’ll get home” go. And we will have to fight with the Wraith.
Reif matima shablyu, and mean - perevagu. Come and break. Stribaemo dovkola, unique strikes. And then we will come holy to our street - we are given a shablya. Fight with the Wraith on equal terms. Potim Rafe falls into a combative trance and hangs with left-handed and right-handed blows.
Ale Neiton goes to press Yogo to the wall. Reyf vyznaє razoka - and b'є us a niche. Drake cuts the cable - and on the head of the Wraith, nechuvani wealth is called. Now Sema is victorious. Beam, yak crushed Drake - the older one is heavy. Її do not pick up. I tell this, it's time to bring down Newton (I believe for a second that Sem will be deprived here, and at once a penny went to the bottom). Ale Neyton lifts the side of the ship for additional harmonies, drowns the hold and lifts the beam. Time to fly. Plivemo to exit from the oven. Everything is laminating, it collapses and goes to the bottom. Boulders fly near the water, but we climb ashore. Here Olena is already checking on us.
Nate and Olena look out of comfort. This is too much work to do with Sally. Vіn so і having told Neyton, scho yogi's soul still burn the spirit of adventurism. If Neyton wants to, and having taught Sem to live a normal life, live in his booth and so on. From i all. Neyton and Olena are going by taxi, and Sem will discuss the devil's welcome with Vitey.
І os Drake is already signing at the paper office. Jameson comes and it seems that yoga was bought. And not someone else, like Drake (more precisely, Olena). It seems that the Reindeer do not get any good (well, they are drawn to the tricks of the unknown). Ale robiti everything will be required for the letter of the law. І first їhnє pridpriєmstvo - lifted from the bottom of the ship, which sank the coast of Malaysia. It appears, Sem stuffed full of swarms of gold on the ship of Ever (so the axis of why the wines are so puffed up), Well, if a couple of Drakes can’t live without utilities, then the gods will help them. Drake competes with Olena, who is busy with papers. Word for word - and virish the stench of the bandicoot from the krish.

Epilog Uncharted 4: A Thief's End

Crash bandicoot. And nasamkinets bachimo, that the joystick played a kill ... the girl is a fool. Drake's daughter is the Deer (at the right). Now let's start paying for her. We wander around the house (there is a motor srach here). Yak nabridne blukati - we go out of the house and we go to the budinochok levoruch. We walk there, look at the cards and chairs.
There is a magazine on the table, keys under it. The maiden їх vistachaє, lie at the shafu (the axis of the tsіkava Varvara!). I know at the closet that Drake has been chosen from his front office. Among them is the son of Cassandri, in whom the life of Eber is described. The girl is a proud worker, and fathers are caught by this busyness. Drake aged, Olena also built (an hour to spare no one). I Neyton tells about the usefulness of his boisterous youth. On whom everything will end. The axis is such a story!

On whom the passage of Uncharted 4: A Thief's End is completed! It was fun, and you?

Californian studios have been working on videograms practically since the mid-80s. Seeing the whole world, the studio experienced both anger and falling. Only nine years ago, with the release of the first part of Uncharted for the young and rich console, the retailers were angry about their dawn. It's funny, but if Uncharted got into the "Tomb Raider from a man". However, it was Naughty Dog that made it to the “ranks of the Higher League”, but at that time they were sitting in the deep selves of the company at the Rockstar and Blizzard kshtalt.

First of all, the Uncharted series has shown the graves in a new way, what is really useful for the genre "Fitness" in a flash! There was no such parkour at once with marvelous acrobatics, like in the Assassin Creed series. There was no deep pumping that opened the world of Tomb Raider. At Uncharted, you can be foolish and really taste the taste: the greenery of the distant jungle is incredibly beautiful, the sound of the surf, the cheerful old river fire about forgotten pirate treasures and spent a long time ago mist. That mysticism in the eyes of the experiments of the Third Reich was present, what can you say.

You can draw an analogy to the world of cinematography, but the old classic Uncharted series is an exact copy of the Indiana Jones. Stories about the great adventurer and the sensible swindler of belongings. The very same representations of Nathan Drake at Uncharted. Until then, the very same wine is a distant bait of the most famous pirate on the name of Francis Drake. That th Uncharted does not present pseudo-historical torment, but a copy of the drama - there is a hoarseness, a cackle and a fun archeological history, a fire about the Etruscans and the Mogul. And the place of eternally serious and "stone" osіb on the Tomb Raider movie - here is the intrigue, the detective story is alive, there can be investigations, chases, for the sake of that unstoppable plot twists.

Having broken the analogy with Indiana Jones, a lot of shanuvalniks at once could have already started to get nervous, even deep in the soul could already show up fearing something like Uncharted 4: Way of Villain, maybe, having turned out to be such a failure, like the fourth movie about Indiana Jones under the title "Kingdom of the Crystal Skull"? It’s nonsense, but to add to the fact that we’ve recently left the studio, having left the head scriptwriter, art director and a few other important people, the success of the rest of the cost of food. Ah, well, the redemption of the gris dragged on for more than one river ... Zagal, a lot of those who check on the bidi at once and are afraid of being disappointed in the rest of Nathan Drake's goodies.

Ale is a real intriguer for me. So it’s really a fan and a fan of Drake’s goodness and even to the last word did not doubt the success of the rest of the series - at the same time, throw out all the negative thoughts for the final part of the series. It's not just about the completion of the series - it's one of the main contenders for the group! One of the best games, yak if they were broken up for. It is possible, for one reason, to bring that console right at once.

So the axis, leather gamer, what do you think to yourself, and the right help videogor may be on the example of a sprat of retailers, and play such checks for impatience. One of such studios. My new project under the name will be released on January 10 exclusively for PS4 consoles, until then with Russian localization (what could be better?). "Way of villainy" is not for nothing called the "final part", even if it completes the history of the fearless goodies of the old man Drake and decides to put a majestic, famous point in the series.

Way of villainy

The history of Uncharted 4 starts in three years after the fall, as it happened in Uncharted 3. Adventurer Nathan Drake is already living a life without love. Vіn just virіshiv to take care of special lives, like a normal person: she became friends with the journalist Olena, like she does not give peace, and now in the evenings “shtovhaє” amusing tales of her life, for example, like vin having drowned the transport of the XXI century in the river, de vipadkovo three tons of metalevs leaned back. cat.

Previously, the great caretaker of belongings, who knew the legendary Shangri-La and Eldarado, now he is busy with it, which flowers are whispering on the days of the river mule. And now it’s tedious to sit at a small office at the time of the day, other forms for calling about the vikonan’s work and drink beer, sitting on the sofa mryuchi about some distant lands.

Truly the plot is a marvelous selection of Drake's usefulness. On the skin crotch, they constantly put pressure on Nathan's "dark right" from the past. And what is the most important thing: to wake up even if you are not in a dream, why is the man so popular among adventurers and hirers - the fourth part of everything is to know the correct way, how to explain.

Rich adventurers, resurrected older brother, principles of recruitment, Latin American drug mafia, pirate belongings, the legendary Libertalia, a secret brotherhood named "Prudent Robber Dismas" - tell literally everything! And yet, everything is put together in one great story, as if wandering from green to gray and all the floors are cicavo, you don’t marvel at the old films about Indiana Jones. Be careful not to lose money from gravel. You are simply taken and placed at the center of these podias, where the rhetoric of all speeches is made.

For all due respect, the meritorious production is out of sight. the pressure is constantly trimmed, the temperature of the heat is changing. As soon as everyone calms down and nothing is dashing, as soon as a skirmish begins. Abo, at first glance, it’s just a simple puzzle choking on dozens of whilins, in view of which the trochs of the past simply choke on the sharpness of their mind!

A unique image of a fighter and an intellectual grie is being created. You can say at some point that you are not an adventurer at once, and not a fire master, but a right archaeologist, an unwelcome tomb robber, a professional who does his job, who knows history, geography, Latin and just people, so you don’t give up for “brain” navit vchenim.

What a scale!

Ambition - greatness. At the center of respect, it is not only useful to look for specific belongings, but also the life of Nathan Drake. Yak was conceived more - with a mustache "dark right", what to squeal, and "skeletons in a wardrobe". Otochennya - tse naymalovnichishі kutochki svіtu. Actors are not main characters. The retailers did their best to work it out in such a way that it didn’t just grab a lot of riches on all the details of the series, but also fanservice for newbies, even if it’s not necessary for fans to explain for a long time.

Until then, the main task at the "Ways of Villainy" was gravitational and mindful of those who stink not just to the devil's goodness, but to the completion of a whole series of cities ... great, grandiose and even important series!

And to see all the colossality and scale, it was necessary to change the pace, even to stream the tension, which is constantly growing, it is incredibly important. To that, the other Uncharted, the third - everything seemed to be in a hurry. Gravity people were simply given “packs” of vodomih and nevіdomih retranslators. The constant action at the sight of the equals, which are collapsing, and the uninterrupted skirmishes, as if again, did not give peace. It could have happened to me, that I was instructed to stand like a watcher, that I could shout at the mouth of a mouthpiece: “Bizhi, forest, bezhi!”.

Really, I’m new in this, I don’t want yakby, what would be for Uncharted then buv ?! However, now this post-event action is cicavia and you can go through it without any kind of shooting. And the chapters, reminiscent of action, are drawn by episodes, as if in their own circle they are composed of scenes from dialogues and free walks.

Locations have now changed and become more spacious. Now, the possibility of drinking is not the main way. You can walk, for example, with the little streets that have mercy on the mіstsevoy beauty. The passage seemed to be less than cikavishe. The fourth part can now be called an all-round good, and not less than a thunder, for it is necessary to get rich from one control point to another.

The screenwriter at the name of Emily Henning from the studio, as she takes part in the development of the first three parts of the Uncharted series, as if she rose, as they have, to appear, to create truly significant and effective subdivisions. It seems that all these moments, like a hoot of the spirit, are seen even before the plot begins to take shape. If you want, it would be possible to get out of these things for good? Prote zlagodzhuyuchi, in such a rank, little pieces of puzzling at the sight of the plot, go out, create an unforgettable, cicava and hoary good. Then why? The bottom line is that the old scriptwriters did not take part in the development of Uncharted 4: A Thief's End, that the new scriptwriters came to replace it, the manner of explanation has already changed. The flooring was changed, which immediately fell into the vіchі. I want, I guess, that such a change has harmed the Greek, in fact, everything is not so. Figuratively, the change of opinion can be called a “spin of a fresh wind”. This "kovtok" allows you to want new fans in the series and not let the newcomers calm down.

Cream of classic rozdіlіv, you can podіliti on povnotsіnі chotiri akti. Under the hour of such an act of skin, the old man Nathan Drake is steadily unwelcomely collapsing to his main goal - to the legendary pirate colony under the name "Libertaria", like, for a bit, ruined here on the territory of Africa. The skin act of taking revenge on oneself is truly an intense action-moment (no spoilers, but the stench is deafening). Por_vnyati dovgu plot line, with usim details of follow-up, action and other, you can only go for the final part of the game like another gra.

Tim is not smaller, not everything is so smooth, how can it be possible for de-no-de new scriptwriters to still program the old. Zokrema, stop the dialogues. Dialogues in the fourth part do not stick like “sparks”, as if it would help to laugh out loud and learn to write down Drake’s quotes in the same way. Possibly, Nathan Drake has aged, and perhaps, for a few years, he has spent a little humor. Who knows...

Fortunately, this nuance is covered by the way the characters are corrected. In fact, the actors who voiced the characters have improved to their role and bestowed the most famous characters. For example, Sam Drake, whom Troy Baker viscons - is true as a know-it-all. This character has a few details: hardness of mind, intransigence, lightness. Everything is miraculously reinforced at the hour of the Chergovy picture. You can take more charismatic characters - Rey's wealth and Nadin's fight. That couple is true: the children have been made rich by the wealth of a generous daddy, as if they have the strength to bring those, the stinks of the stench to overpower the others. And what is the most important thing in everything - the meta, whether it’s a wickedness, is banal that cicava. The skin of them is less pragmatic to the point of simply making a fortune, although some of them can collapse like special motives, for example, on a platform.

Freedom, licorice freedom

Before the speech, the story was even more familiar for it, it was not only on the plot line. Take it as a butt of a budovu rіvnіv: at the outside of the nebutt they sent the same type of location, de іsnuvav a single path. Now you can go and groan with more than one stitch. I don’t seem to be talking about those that in the course of the passage are trapping different types of coats, small care of the skin of such a road and just another design - diversity in one word.

In a couple, for a search for a road, you can drink an hour, through which you lamaesh your head, spend an hour. The essence of the fact that before blakat and blukat at one point did not come out, to that the gravel gradually collapsed forward and still pushed them. Ale krіm freedom in locations, yet another freedom appeared in dialogues: the opportunity to talk with your partners appeared. It gives you the opportunity to shed a little “light” on the lives of these people, on their problems, and much else. Zgalom tsikavo.

I to the speech, povnotsіnny, so be moving, "svitan" rivnіv start from the mischief, which is what happens in Madagascar. Tsyu mission was shown to journalists, as if not long before the release itself, they arrived. The essence of the axis of Chomu: given a great plain, on the territory of which there are fortified outposts, winding paths and winding transport. Speaking directly - go wherever you want, that and rob everything is the same. However, everything is brought to collapse step by step forward, the squeeze is all the same threes.

And it’s also clear that it’s like a victor’s studio for ideas in other cities. It's better. For example, without intermediary quotes to the robot, like a bula vikonan in upcoming games: in the Far Cry series, in Hitman, in some other games. Before that, a lot of details of the game process are being played out a few times and for everything. The stench doesn't get caught up. The stench simply overwhelms the reception of hostility: riding in a jeep, underwater stages, stealing in daylight, leaving the houses and palaces. Everyone fights in such a way that the graves of the graves were limp. Cicavo pass, cicavo delve into all the details.

I remember that they barked for a great number of skirmishes for a great number of shootouts, no, what goodness is this, where is the main hero of the building destroying the army of fierce cutthroats? So the axis, in Uncharted 4: The way of the villain of the skirmish is still large, galaslivy, but the number of these skirmishes was about twice as long. However, the places for these skirmishes were not empty, they were destroyed by more cunning tricks with enemies: before, they were of a different kind, and now, behind the equals, they were thrown out of the river,

Rivne zaluchennya to the game process pushing the fire of a new ballistics at once from the piece intelligence of the enemies. It's time to get to the rich details of the new part of the series again. However, in order to show a clear difference, it is necessary to grow in the middle level of folding. On such levels, you can get richer, even though it doesn’t seem like the maximum folding level, de-rachovuvat already necessaryly leather croc, dumb gray at Hotline Miami.

Well, with your head you just see all sorts of incendiary essences, then you sing-songly give you a bigger quiet option, even now you can snuggle enemies without any noise, leaving behind you only one neatly folded body. Obviously, there’s no way to talk about cool stealth here, it’s not so deep, it’s impossible to reach Metal Gear Solid V, but for those it’s a good one! But it didn’t happen without some stupid moments. For example, there are no pistols from silencers. Opponents, not respecting all their intellectuality, are dumb, if you are resting on the tall grass right under their noses, or immediately under a ledge. Although this is far from being a novelty, it is similar to that in games, as it is literally aggravated by stealth. So everything is completely acceptable - a sin, which can be done to the skin.

Trohi "crooked" stealth does not matter to induce the plan and act clearly for tactics. Navpaki, stealth, a kind of buv in provadzheny, korisny. Sometimes it’s good to mull up to stealth, an achievement or a task. Uncharted 4: Way of Villain everything is simple: it's up to you to come up with the understanding of what you need to say "this way and not that way" at once. Until then, the deaki essences are completely unique: they discover loopholes, which allow the blockade to be unique, as they are formed from the gates.

The Spirit of Use

Father, who did you care about, what does Nathan Drake do at his free time? In the free time of battles, as a rule, I go to improve the skills of acrobatics and the perfection of puzzles - all in the soul of the Uncharted series. Sob, if you want as a ur_znoman_tniti t_ details, buv calls for help, a classic hook-k_shka. Tsya rich is an absolutely new item in the arsenal of the protagonist. With him, the whole group will not be separated. Riddles with their blackness are also tied to a new subject. Sound like a gut, giving the opportunity to characteristically expand, then, to grab your little hands for some kind of strong ledge even more, or else: pull up the object, blast the old beam and everything in your heart. In fact, the most effective example of a victorious subject is a demonstration of a gray on a minor E3. There is nothing more reasonable in the sight of the butt to know no more.

Splashes. Standing. The very same way I zustrichav the final credits of Uncharted 4. Like it or not, let it be like that, having given the creators of this enchanting fortune. The rest of the life of Nathan Drake was written by people who are well known in life, among people, among the natives. The authors of Uncharted 4 really can't say enough, but they don't get caught very often. Especially in the gaming industry.

Uncharted 4 features a monumental, foldable design. 14-15 years go to those Nathan Drake comrades rose with chergovy pirates' belongings. For the greater part of the hour, you don’t shoot, don’t climb the skeletons, don’t solve riddles. For the most part, you will marvel at the miraculous productions of an expensive film.



There is no one to say that Uncharted 4 is the most beautiful, most technologically advanced game to date. Tse so, but with guards. The authors had a chance to make small compromises without any big compromises, so that the frame rate did not streak in folding scenes. They paid attention to what is not emphasized with respect. Prote everything else is done with maniacal respect. І on the right not only in models and textures, but in animation, і in sounds. Here you can see the old, rotten, sticky wet chi with a dry squeak of a mask to creak in a different way. The number of samples is great, the sound picture enchants with depth and detail.

Qia gra is not ideal. She has a lot of things for the bazhanya that you can prichepitis. I to the graphics, and to the game process, and to the plot, which is traditionally conveyed, with a pair of grand pianos near the bushes. The project is the best project of Naughty Dog studio and one of the best games. Not just rok, but vzagali. The adje on the right is not in the zeglins, but in the one that, as a result of them, was far from being awakened. We store a straight-cut bunker and work with pure conscience. And if you create the floors of a beautiful architectural complex that doesn’t fit into your thoughts, you need to spend a lot of time to build up, so that you can live comfortably in life.

The plot unfolds slowly, in a rough manner, creating a platform for future emotional experiences. We will be shown the wonderful life of the rogue Nathan Drake, who is a boring work, never roam with the Olena retinue. In front of us masterfully paint a picture of a human being, as if she was ruined, as if she was less happy in her booth on the mountain, sorting out souvenirs from her past life. We look in Drake's past, we know his brother, with his daily family craving for adventures. And the whole picture is permeated with pochutti. Actors do not play. Von live. Moreover, what is good, it is worthwhile for the Russian colleagues. Navit thought it was not possible to switch to English voice acting. There is no falseness, there is no overstatement, the intonations exactly match the spirit.

Mime, animation - the stench is beautiful. Strained shoulders, eyes that sounded, a hint of laughter at the faces - you know the hostility that you marvel at the group. Tse film. Dorosliy. Serious. Possibly, a little bit more serious and dramatic, but until the finale, emotions run over the edge, and if the epilogue starts, the eyes are miraculously healed. So, if people are dear to your heart, they go far, far away, and you know for sure that you won’t care more. I'm glad for them, but it's so summarily!

Long-term entry is not boring, shards of the author know us from different episodes of Drake's life, de Bulo in any way, including such adventures. Vlasne, I’ll call gri mi bachimo here for the year after її on the cob. Everything leads us to the resurrection of this. Brother, whom everyone respected, we will perish, turning and putting Nathan in limbo. To that it is possible to destroy Olen's obіtyanka, zіrvatisya z mіstsya and entangled in the search for pirates' belongings.




So, before us is a new history of the Indiana Jones style. Heroes shake with light, stench whisper zapchip, solve riddles, sway out of troubles and stack dozens of ozvirilih tricks. Antagonist tezh far away to glory. Not abstract trash. These are people with reasonable motives. Ambitni, ready to burn, burn, or rather pidirvati, abi reach meti. That is why the final fight is so kodzimivsky overdrive.

And so, in this group, the plot warehouse is overwhelmed by the other. The number of staged scenes is great. Vidnosini are developing. The heroes talk, tell stories from the past, discuss future plans. Yakshcho zagalmuvay, pochayut pіdganyati, pіdkazuvat razv'yazannya riddles. The plot and the stage of the flooring smoothly intertwine one by one, which you can feel in the staged scenes as a participant in the process. Sometimes we are allowed to choose replicas from the dialogues. Rarely, obviously, but it is acceptable purely psychologically, so you are not empty here, you can swear.

At the process of passing, boxes are destroyed, symbols are attached, puzzles are put together, and the sequence of activation of mechanisms is indicated. Pirates are more vitivniki buli. Taka rewarded! It’s easy to show those resources, like stench wasted on those who would signify a person, a treasure of their belongings. Moreover, for the first time, without the right to pardon. For the sake of justice, sometimes the ruination of the buds will be seen simply through their dilapidation. Often, through nevgamovne bajannya likhodіїv to bring everything to sleep. It’s true, how cunning you are, now you’re poring over records, you can tell hints, like stone doors you can just knock.

Over the past few years, the peace has not been lost, Drake and his friends, like before, miraculously can climb the skeletons. But now the route is not so unambiguous as before. Locations seriously increased in rozmirakh, є vіdgaluzhennya, de check all sorts of frills for their master. Sometimes you just reach out to them, pick them up, take them, sometimes you dare to solve small puzzles. And in any case, you have to turn over all the ways, if you want to know right away everything in your country - belongings, records, memos. Nathan now zamalovuє ob'єkti, yakі more or less merits for respect. The more you pass, the more you turn to the records of the student, to look at the little ones and the notes, to guess the passage of the path.

The primary process of lazinnya on the skeletons is to irritate a new element - a hook-gut, and there it is victorious on the povnu. Not only for the sake of Tarzan's galloping through the river. With help, you can draw up speeches to yourself. But here it may be some kind of object so chi іnakshe zaluchaetsya to the game process. Navit if Drake is sitting at the kermo of a poshlyahovik or a boat, don’t just go out here and there. The search for a suitable route becomes even more difficult tasks, especially if the path is to pass through a ford, uphill, uphill. The rivers are really great, the city is seamless, to pass from the cob to the end without a single entanglement.




I, of course, have to fight with the hirelings. Fights may be forever, for a rare vine, roar in the vast arenas from a bunch of Ukrainians. And may you start a greater part of the burying (inodі, vzagalі all) vdaёtsya slaughter with bare hands, silently, sneaking up, straddling, pulling into the water. Until then, it’s worth naviting especially unsafe armored lads. How to behave, virishuesh himself. No one hesitates near the grass, drank water, fights on the walls. If you want, the arena immediately begins to boil with shouts, vibra- tions , and machine guns. Be-yakіy zbroї know zastosuvannya, strelyanina swear by hand-to-hand. Be brought to an active collapse, change positions. Moreover, the greater rіven fold, then the cіkavіshe staє.

Everything is in principle. So, elements, what to become Uncharted 4, you will not be zviuyu. The stench is inconspicuous, you can easily know the games with more distant riddles or skirmishes. But it’s even more difficult to know the game, de authors so masterfully could eat the components, so that it would not be tedious to spend a long time going through the old days. The pace of growth and busyness changes, it is more tactful to go over to the confusing chase, peacefully negotiated by the local catastrophe. I, zatamuvavshi podikh, marveling at the next scene of the plot. Such living OSіb іgrova іndustrіya bachila.

Vtіm, decorations are also є uninterrupted participants of the subdivision. Thank you Naughty Gods for those that there is a “Photo Mode”, which allows you to calmly enjoy the picture, which freezes, turns up the clarity, adjusts the focus and filters, selects the frame, cleans up people from the frame.

The spirit is crying, with some respect the mits went to the design of the palaces of that place, the jungle that gir. The farther you go, the more wonderful the picture becomes. If you think that nothing more can surprise you anymore, you go up the mountain and see an even more striking picture. And you know for sure that you will go down there at once, lean in the middle, try to understand behind the numerical pressures, what happened here, get to the bottom of the essence, reveal the unacceptable, greedy secrets of the past.

The 1st axis of the game has been completed, we are being resurrected on the cob screen. Now you can increase the maximum folding level, activate graphic filters, remember the costumes of the heroes, turn on the unskinned armor. Admittedly, all battles are grouped at the okrem menu. If you want to shoot the bajan, and the marvelous plot scenes that fight on the skeletons of the bajan are dumb, you can choose the required wind and overplay yoga.




Attach screenshots from Photo Mode

Just like the Uncharted 4 miracle campaign alone, the multiplayer is already a warehouse reception. Vin is kind, cicavy, and everything in the new is smashed competently. More content, less daily multiplayer games can be promoted. Especially worthy are various embellishments for heroes, costumes and clothing items, rosemary for armor. The stench falls out of the screen with a vipadkovy rank. The screens are bought for the money earned in the process of greeting and vikonnannya viprobuvan currency. If you need to be more specific - pay real pennies.

The creation of its own class is already guessing Call of Duty. A leather object, zbroya that building may have its price, and its total amount is not guilty of revisiting 20 smart ones. Fantasies are here to unfold. Some people go ballistic at shooting, others value mobility, and they run around with pistols, but with a bunch of passive guns. The third love vikoristovuvat mystical artifacts, viklikati cherovanih II-naymantsiv, rozkidat a little bit of that grenade.

The order is up with the hour, the world is trying out different tests, so the multiplayer is at an early stage at the same time. As long as the majority of graves cannot access the tactful order. Tsіkavo, what will be done, like the creators are planning to develop their project. And those who are growing up are flawless. Uncharted 4 has a full range of maps and three classic modes. Need more.

It is important that the mechanics work well, like a merging code. It is even more comfortable for people with different temperaments. And especially for those who love the power of the steps. Zavdyaki foldable architecture of bagatorіvnevih arenas, vorogovі zavzhdi you can create a surprise. And like a gut, it appears, it’s not more suitable to go in order to chop on the tree trunks. Vіdminna zbroya.




Diagnosis

It’s not enough for me to have such an emotional background, like Uncharted 4. The very same thing, in terms of hostility, is in the same row with The Last of Us, but not Uncharted 1-2-3. The first three parts - tse zaderikuvat, vibukhov come in handy. The fourth one is a report on a story about greed, friendship and, unfortunately, zrada. Tse maisterno planned, rіznomanіtna, dovga and shamelessly good luck. It is even more unlikely that in the nearest future we can afford another project from such a similar implementation. For whom you need to be obsessed with your world and with your heroes. І mother decent budget, clear river.

Multiplayer reception, but no more. A good way to have a fun time, especially if you need to collect embellishments for heroes.

And now head. Go buy Uncharted 4. Give yourself the gift of satisfaction.

  • Unavailable for other studios, the cost of the plot, characters, locations
  • Wonderful graphics, sound, music
  • Wonderful staging of scenes
  • Emotional, captivating plot
  • Vrazhayucha actor's gra
  • The best localization in Russian language
  • Live heroes, live world
  • Dynamic battles, combat mechanics
  • Good riddles, faceless secrets
  • Vіdminna optimization
  • Receiving multiplayer

Contra:

  • After Uncharted 4 it’s easy to adequately take on other games

On the back of the Uncharted series, no one ochіkuvav chogos revolutionary. Studio Naughty Dog used to release a lot of platformers, and with realistic action-packed action movies, it’s not small. Ale, the first part of Nathan Drake's usefulness turned out to be successful, so that the sequel didn't get in the way.

For each other part, it is a standard and one of the best hours.

The skin nova gra opposed with its picture, and it played on the console "muscle juices". It's hard to know for PS3 a beautiful game, lower Uncharted 3. At the same time, the game “chilled” the plot with the characters, like they were in the heart of the most suitable films.

Naughty Dog can't seem to release the new Uncharted, which is insanely good, that "Way of Villainy" will be the final part of the series. Trohi skipping ahead, let's say that the studio foresaw the best farewell to Nathan Drake.

Way of villainy

After the completion of the third part of the Drake vrіshuє zav'yazati zasukami treasures and mystical places. Live a quiet life, know your squad and work with a firm that is engaged in the promotion of sunken interests. However, think about the amount of use not to deprive yoga.

Nate to know his elder brother Sem, who had eaten away from the hostility, and the only way to overcome them is to know the treasures of the pirate Henry Every from the legendary pirate commune of Libertal. Needless to say, Nate is going to get tangled up in his last goodbye.

Uncharted 4 looks gloomy, serious, dramatic and completely realistic. How many times Nate's main motivation is to help his brothers. Game designers Neil Druckmann and Bruce Straley brought their own style, as they created The Last of Us.

Under the hour, the characters act like real people, make a majestic set of replicas and comment on practically everything that comes up. Varto interrupt the dialogue, so if any of them say "so what am I talking about?" and to continue exactly from that month, devouring. Similar respect for the details and help to get rid of the group as much as possible.

There are 23 notes behind the “spread” locations, which report about the pirate commune of Libertal and people who previously tried to find the treasures of Every.

At the fourth part of the Drake zdijsnyat z Panamanian vyaznitsa, pobuvay zasnіzhenіy scotia, at a closed auction in Іtalії and rich in other places.

Varto designate that you are starting to kill the shit. The first few sprigs are divided in a right tedious way, but for a couple of years the plot starts to drag out so that it’s simply impossible to break.

You can literally walk through the city in a couple of evenings, but only through those that the evenings unfailingly roll over at a sleepless night. Prokhodzhennya on a high level of folding without asking for additional details of the loan is close to 12-15 years.

Regardless of those that are "corridor" action, apparently the freedom of movement does not fill the whole game. You begin to involuntarily praise yourself for those who know the true passage at the tangled location, although we are united. It will be necessary for you to create a bunch of simple puzzles that will dilute the gameplay. Also, at locations you can find over 100 different artifacts, for a lot of time.

Ukrittya and tumbleweed

It would be amazing to know that Uncharted's mechanics plan is going to change a lot. Tse, like before, a shooter like a third individual with tricks, rolls, quick regeneration of health and inexhaustible winds of enemies. The group was given a few new elements, but the stench did not change anything.

At grі z'yavivsya Stealth-mode, in which you can not quap and tactfully clean up the enemies one by one. Grass and the ability to commemorate superniks act as helpers for whom. On the back, if the enemy is not rich and the stench is weak, the children in such a regime are too cold. At grі mає "noiseless" zbroї and the ability to install a muffler, it's unrealistic to go through the whole gry in such a rank, to that the enemies on the map become neimovirno rich and have to shoot them in the open battle.

At the end of the skirmish, they turn on - the great number of opponents in the hour already conquers the plot.

Irrespective of those that the skirmishes have become richer, and the enemies have become wiser, the folding of the gris is not proportional. If I pershu half of the shooter is carried out for a small number of weak or three fortified fighters, then the enemy flocks are noticeably larger and the stench is an order of magnitude stronger. After "acquaintance" with a lad with metal armor, I so desire to fight in hysteria, more, of Crimea, there are a dozen other strong recruits on the map. Moreover, there are more such fortified soldiers.

Nigirshe in tsmumu those scho ukrittya ruynuyutsya, and the enemies to throw grenades just under Drake's feet. Through the ce, it is necessary to get rich with a card in the jokes of patrons and timchasovy ukrittya. And here the presence of the companion’s grit does help, the shards of the wines expel the fire of the wines.

Also, in the new part of the znenatska, having pleased the multiplayer, for which, for the attention, the retailers spent at least an hour, lower on the main plot campaign. Insurance for a rich coristuvachіv regimen of the moment to try the skin before the exit of the flu under the hour of the open test. Already at once it can be said that it is independent, thought out and meritorious for the respect of the warehouse.

Skirmishes take up about half of the gameplay - I'll decide the next time to finish the location and shoot through the skeletons.%

Tsey aspect is also lost without innovation. The first and most important innovation is the alpine intestine. Її it is necessary to victorize not only when moving with a card, but also when solving riddles. The most significant moment in the history of the testimonies is still at E3 2015, but more often than not, it will help to redistribute the great rubbish of the box.

Locations, on which the children grow up, have become noticeably larger. At some point, at hand, give a jeep and a clean river, so you can get a breather and contrary to the noises of artifacts. One of the most important parts of the grey, which is practically in the skin fold, can be known to be the cicava.

Mіstseva beauty

The creators have changed the photo mode with rich adjustments in order to save the most hostile landscapes. Helping him and she herself gra - small chinks in the plot fall down on the pissant moments.

The group can be called the most beautiful of all.

Zhoplennya pictures vіdchuvaєsh postіyno. Everything, beginning in the snow under Drake's feet and ending with a sea storm, is detailed and plausible, which is important to believe.

Podbag

It’s even more amazing to see how Naughty Dog sees filth. For bagatioh bulo important, chi will surpass all those who can go to the market. And in this way, it’s clearly pronounced “so”.

From a glance of the “grie” itself, it didn’t change much, but the staging of the scenes, the picture, the plot and, most of all, the movie, don’t deprive anyone of baiduzhim.

Yak and creak, nіy є svoї nerіvnostі, kshtalt nabridlih pіd kіnets skirmishes, filthy Stealth-mode or povіlnoї zavyazki. But for strong emotions and naming zanurennya, you can make small flaws.